allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)

This commit is contained in:
kreatordxx 2006-12-24 08:23:23 +00:00
parent c5d74a31ae
commit f6616058c1
3 changed files with 11 additions and 1 deletions

View file

@ -1,3 +1,8 @@
2006-12-16 Chris Taylor <chris@icculus.org>
* arch/carbon/conf.h: allow universal binaries to be built using
Xcode 2.1 or later
2006-12-13 Chris Taylor <chris@icculus.org>
* texmap/tmapflat.c: divide negative window x-coordinates properly,

View file

@ -101,7 +101,11 @@
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
#define WORDS_BIGENDIAN 1
#ifdef __LITTLE_ENDIAN__ // Intel Macs
# define WORDS_BIGENDIAN 0
#else
# define WORDS_BIGENDIAN 1
#endif
/* Define if your processor needs data to be word-aligned */
/* #undef WORDS_NEED_ALIGNMENT */

View file

@ -7,6 +7,7 @@ arch/ogl/gr.c: avoid loading OpenGL textures before they have been paged in, bug
main/weapon.c: only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
texmap/scanline.c: divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
texmap/tmapflat.c: divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
arch/carbon/conf.h: allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
20061219
--------