Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c

This commit is contained in:
zicodxx 2008-01-08 16:46:31 +00:00
parent 091526789e
commit f63c742faa
2 changed files with 2 additions and 2 deletions

View file

@ -17,7 +17,7 @@
#endif
#include <GL/gl.h>
#include "types.h"
#include "pstypes.h"
//gl extensions.
#ifndef GL_ARB_multitexture

View file

@ -130,7 +130,7 @@ static int IPXReceivePacket(char *buffer, int bufsize, struct recv_data *rd)
static int IPXgeneral_PacketReady(void)
{
return NetDrvPacketReady(IPX_sock.fd);
return NetDrvGeneralPacketReady(IPX_sock.fd);
}
struct net_driver netdrv_ipx = {