Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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@ -17,7 +17,7 @@
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#endif
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#include <GL/gl.h>
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#include "types.h"
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#include "pstypes.h"
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//gl extensions.
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#ifndef GL_ARB_multitexture
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@ -130,7 +130,7 @@ static int IPXReceivePacket(char *buffer, int bufsize, struct recv_data *rd)
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static int IPXgeneral_PacketReady(void)
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{
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return NetDrvPacketReady(IPX_sock.fd);
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return NetDrvGeneralPacketReady(IPX_sock.fd);
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}
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struct net_driver netdrv_ipx = {
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