Use Descent 1.5 defaults for stereo parallax params.
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@ -195,7 +195,10 @@ void init_stereo()
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// init stereo options
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if (CGameArg.OglStereo) {
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VR_stereo = true;
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// VR_half_width = true;
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VR_half_height = true;
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VR_eye_width = (F1_0 * 7) / 10; // Descent 1.5 defaults
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VR_eye_offset = (VR_half_width) ? -6 : -12;
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PlayerCfg.CockpitMode[1] = CM_FULL_SCREEN;
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}
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}
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