Actually fix endgame music, make briefing beep only play when flashing_cursor is on, no restarting music when reloading a saved game
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20100405
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--------
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arch/include/digi_audio.h, arch/include/digi_mixer.h, arch/include/digi_mixer_music.h, arch/linux/hmiplay.c, arch/linux/hmistub.c, arch/sdl/digi.c, arch/sdl/digi_audio.c, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, arch/sdl/rbaudio.c, main/digi.h, main/gamecntl.c, main/songs.c, main/songs.h, main/titles.c: Actually play endgame music when game is finished
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main/gameseq.c: No restarting music when reloading a saved game
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20100404
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--------
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@ -703,7 +703,8 @@ void LoadLevel(int level_num)
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set_sound_sources();
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songs_play_level_song( Current_level_num );
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if (songs_is_playing() < SONG_FIRST_LEVEL_SONG)
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songs_play_level_song( Current_level_num );
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gr_palette_load(gr_palette); //actually load the palette
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}
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