Use primary order list for primary cycling
Fix copy-paste bug from commit 0ceaaaf
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@ -233,7 +233,7 @@ void CyclePrimary ()
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cur_order_slot++; // next slot
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if (cur_order_slot >= MAX_PRIMARY_WEAPONS+1) // loop if necessary
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cur_order_slot = 0;
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if (cur_order_slot == SOrderList(255)) // what to to with non-autoselect weapons?
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if (cur_order_slot == POrderList(255)) // what to to with non-autoselect weapons?
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{
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if (PlayerCfg.CycleAutoselectOnly)
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{
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