Use primary order list for primary cycling

Fix copy-paste bug from commit 0ceaaaf.
This commit is contained in:
Kp 2013-04-25 23:57:17 +00:00
parent 3405bf6562
commit ed5d6cc1e1

View file

@ -233,7 +233,7 @@ void CyclePrimary ()
cur_order_slot++; // next slot
if (cur_order_slot >= MAX_PRIMARY_WEAPONS+1) // loop if necessary
cur_order_slot = 0;
if (cur_order_slot == SOrderList(255)) // what to to with non-autoselect weapons?
if (cur_order_slot == POrderList(255)) // what to to with non-autoselect weapons?
{
if (PlayerCfg.CycleAutoselectOnly)
{