Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds

This commit is contained in:
kreatordxx 2010-02-02 03:38:29 +00:00
parent 35584d725b
commit eb92f445ca
15 changed files with 71 additions and 116 deletions

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@ -1,5 +1,9 @@
D2X-Rebirth Changelog D2X-Rebirth Changelog
20100202
--------
arch/include/event.h, arch/sdl/window.c, main/automap.c, main/dumpmine.c, main/editor/med.c, main/escort.c, main/game.c, main/gamecntl.c, main/gamesave.c, main/gameseq.c, main/kconfig.c, main/net_ipx.c, main/net_udp.c, main/newmenu.c: Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
20100201 20100201
-------- --------
arch/carbon/conf.h, d1x-rebirth.xcodeproj/project.pbxproj, main/kconfig.c, main/menu.c, main/net_ipx.c, main/net_udp.c, main/newmenu.c, main/newmenu.h: Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c arch/carbon/conf.h, d1x-rebirth.xcodeproj/project.pbxproj, main/kconfig.c, main/menu.c, main/net_ipx.c, main/net_udp.c, main/newmenu.c, main/newmenu.h: Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c

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@ -24,6 +24,7 @@ typedef enum event_type
EVENT_IDLE = 0, EVENT_IDLE = 0,
EVENT_KEY_COMMAND, EVENT_KEY_COMMAND,
EVENT_WINDOW_ACTIVATED, EVENT_WINDOW_ACTIVATED,
EVENT_WINDOW_DEACTIVATED,
EVENT_WINDOW_DRAW, EVENT_WINDOW_DRAW,
EVENT_WINDOW_CLOSE, EVENT_WINDOW_CLOSE,
EVENT_USER // spare for use by modules that use windows (e.g. newmenu) EVENT_USER // spare for use by modules that use windows (e.g. newmenu)

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@ -29,6 +29,7 @@ static window *FirstWindow = NULL;
window *window_create(grs_canvas *src, int x, int y, int w, int h, int (*event_callback)(window *wind, d_event *event, void *data), void *data) window *window_create(grs_canvas *src, int x, int y, int w, int h, int (*event_callback)(window *wind, d_event *event, void *data), void *data)
{ {
window *wind; window *wind;
window *prev = window_get_front();
d_event event = { EVENT_WINDOW_ACTIVATED }; d_event event = { EVENT_WINDOW_ACTIVATED };
wind = d_malloc(sizeof(window)); wind = d_malloc(sizeof(window));
@ -51,29 +52,32 @@ window *window_create(grs_canvas *src, int x, int y, int w, int h, int (*event_c
FrontWindow = wind; FrontWindow = wind;
window_send_event(wind, &event); window_send_event(wind, &event);
if (prev)
{
event.type = EVENT_WINDOW_DEACTIVATED;
window_send_event(prev, &event);
}
return wind; return wind;
} }
int window_close(window *wind) int window_close(window *wind)
{ {
window *prev;
d_event event; d_event event;
event.type = EVENT_WINDOW_DEACTIVATED; // Deactivate first
window_send_event(wind, &event);
event.type = EVENT_WINDOW_CLOSE; event.type = EVENT_WINDOW_CLOSE;
if (window_send_event(wind, &event)) if (window_send_event(wind, &event))
{
event.type = EVENT_WINDOW_ACTIVATED; // Reactivate. May cause flashing of some sort, too bad
window_send_event(wind, &event);
return 0; // user 'handled' the event, cancelling close return 0; // user 'handled' the event, cancelling close
}
if (wind == FrontWindow) if (wind == FrontWindow)
{
FrontWindow = wind->prev; FrontWindow = wind->prev;
if (window_is_visible(wind))
{
window *w2;
event.type = EVENT_WINDOW_ACTIVATED;
if ((w2 = window_get_front()))
window_send_event(w2, &event);
}
}
if (wind == FirstWindow) if (wind == FirstWindow)
FirstWindow = wind->next; FirstWindow = wind->next;
if (wind->next) if (wind->next)
@ -81,6 +85,12 @@ int window_close(window *wind)
if (wind->prev) if (wind->prev)
wind->prev->next = wind->next; wind->prev->next = wind->next;
if ((prev = window_get_front()))
{
event.type = EVENT_WINDOW_ACTIVATED;
window_send_event(prev, &event);
}
d_free(wind); d_free(wind);
return 1; return 1;
} }
@ -108,6 +118,7 @@ window *window_get_next(window *wind)
// Make wind the front window // Make wind the front window
void window_select(window *wind) void window_select(window *wind)
{ {
window *prev = window_get_front();
d_event event = { EVENT_WINDOW_ACTIVATED }; d_event event = { EVENT_WINDOW_ACTIVATED };
Assert (wind != NULL); Assert (wind != NULL);
@ -126,16 +137,30 @@ void window_select(window *wind)
FrontWindow = wind; FrontWindow = wind;
if (window_is_visible(wind)) if (window_is_visible(wind))
{
window_send_event(wind, &event); window_send_event(wind, &event);
event.type = EVENT_WINDOW_DEACTIVATED;
if (prev)
window_send_event(prev, &event);
}
} }
void window_set_visible(window *wind, int visible) void window_set_visible(window *wind, int visible)
{ {
window *prev = window_get_front();
d_event event = { EVENT_WINDOW_ACTIVATED }; d_event event = { EVENT_WINDOW_ACTIVATED };
wind->w_visible = visible; wind->w_visible = visible;
if (visible && (wind == FrontWindow)) wind = window_get_front(); // get the new front window
if (wind == prev)
return;
if (wind)
window_send_event(wind, &event); window_send_event(wind, &event);
event.type = EVENT_WINDOW_DEACTIVATED;
if (prev)
window_send_event(prev, &event);
} }
int window_is_visible(window *wind) int window_is_visible(window *wind)

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@ -750,18 +750,14 @@ int automap_handler(window *wind, d_event *event, automap *am)
d_free(am->edges); d_free(am->edges);
d_free(am->drawingListBright); d_free(am->drawingListBright);
game_flush_inputs();
if (am->pause_game) if (am->pause_game)
{ {
start_time();
digi_resume_digi_sounds(); digi_resume_digi_sounds();
} }
Screen_mode=-1; set_screen_mode(SCREEN_GAME); Screen_mode=-1; set_screen_mode(SCREEN_GAME);
init_cockpit(); init_cockpit();
last_drawn_cockpit = -1; last_drawn_cockpit = -1;
game_flush_inputs();
d_free(am); d_free(am);
window_set_visible(Game_wind, 1); window_set_visible(Game_wind, 1);
Automap_active = 0; Automap_active = 0;
@ -830,8 +826,6 @@ void do_automap( int key_code )
if (am->pause_game) { if (am->pause_game) {
window_set_visible(Game_wind, 0); window_set_visible(Game_wind, 0);
stop_time();
digi_pause_digi_sounds();
} }
//Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max //Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max

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@ -560,10 +560,8 @@ void write_game_text_file(char *filename)
char ErrorMessage[200]; char ErrorMessage[200];
sprintf(ErrorMessage, "ERROR: Unable to open %s\nErrno = %i", my_filename, errno); sprintf(ErrorMessage, "ERROR: Unable to open %s\nErrno = %i", my_filename, errno);
stop_time();
gr_palette_load(gr_palette); gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage ); nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return; return;
} }
@ -1014,10 +1012,8 @@ void say_totals_all(void)
char ErrorMessage[200]; char ErrorMessage[200];
sprintf( ErrorMessage, "ERROR: Unable to open levels.all\nErrno=%i", errno ); sprintf( ErrorMessage, "ERROR: Unable to open levels.all\nErrno=%i", errno );
stop_time();
gr_palette_load(gr_palette); gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage ); nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return; return;
} }
@ -1074,10 +1070,8 @@ say_totals_all();
char ErrorMessage[200]; char ErrorMessage[200];
sprintf( ErrorMessage, "ERROR: Can't open textures.dmp\nErrno=%i", errno); sprintf( ErrorMessage, "ERROR: Can't open textures.dmp\nErrno=%i", errno);
stop_time();
gr_palette_load(gr_palette); gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage ); nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return; return;
} }

View file

@ -862,13 +862,10 @@ int SafetyCheck()
int x; int x;
if (mine_changed) { if (mine_changed) {
stop_time();
x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." ); x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
if (x<1) { if (x<1) {
start_time();
return 0; return 0;
} }
start_time();
} }
return 1; return 1;
} }

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@ -1702,11 +1702,8 @@ int escort_menu_handler(window *wind, d_event *event, escort_menu *menu)
break; break;
case EVENT_WINDOW_CLOSE: case EVENT_WINDOW_CLOSE:
game_flush_inputs();
palette_restore(); palette_restore();
start_time();
digi_resume_digi_sounds(); digi_resume_digi_sounds();
return 0; // continue closing return 0; // continue closing
break; break;
@ -1770,15 +1767,10 @@ void do_escort_menu(void)
return; return;
} }
digi_pause_digi_sounds();
stop_time();
palette_save(); palette_save();
apply_modified_palette(); apply_modified_palette();
reset_palette_add(); reset_palette_add();
game_flush_inputs();
gr_palette_load( gr_palette ); gr_palette_load( gr_palette );
// This prevents the buddy from coming back if you've told him to scram. // This prevents the buddy from coming back if you've told him to scram.

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@ -195,14 +195,7 @@ void reset_palette_add()
void game_show_warning(char *s) void game_show_warning(char *s)
{ {
if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME)))
stop_time();
nm_messagebox( TXT_WARNING, 1, TXT_OK, s ); nm_messagebox( TXT_WARNING, 1, TXT_OK, s );
if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME)))
start_time();
} }
u_int32_t Game_screen_mode = SM(640,480); u_int32_t Game_screen_mode = SM(640,480);
@ -1161,7 +1154,6 @@ window *game_setup(void)
#endif #endif
fix_object_segs(); fix_object_segs();
game_flush_inputs();
return game_wind; return game_wind;
} }
@ -1177,6 +1169,26 @@ int game_handler(window *wind, d_event *event, void *data)
switch (event->type) switch (event->type)
{ {
case EVENT_WINDOW_ACTIVATED:
game_flush_inputs();
if (time_paused && !(((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK)) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) )
start_time();
if ( Function_mode == FMODE_GAME && !((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK)))
digi_resume_digi_sounds();
break;
case EVENT_WINDOW_DEACTIVATED:
game_flush_inputs();
if (!(((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK)) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) )
stop_time();
if ( Function_mode == FMODE_GAME && !((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK)))
digi_pause_digi_sounds();
break;
case EVENT_IDLE: case EVENT_IDLE:
// GAME LOOP! // GAME LOOP!
Config_menu_flag = 0; Config_menu_flag = 0;

View file

@ -418,13 +418,11 @@ int pause_handler(window *wind, d_event *event, char *msg)
break; break;
case EVENT_WINDOW_CLOSE: case EVENT_WINDOW_CLOSE:
game_flush_inputs();
reset_cockpit(); reset_cockpit();
palette_restore(); palette_restore();
start_time();
if (EXT_MUSIC_ON) if (EXT_MUSIC_ON)
ext_music_resume(); ext_music_resume();
digi_resume_all(); digi_resume_midi(); // sound pausing handled by game_handler
d_free(msg); d_free(msg);
return 0; // continue closing return 0; // continue closing
break; break;
@ -454,13 +452,11 @@ int do_game_pause()
} }
#endif #endif
digi_pause_all(); digi_pause_midi(); // sound pausing handled by game_handler
ext_music_pause(); ext_music_pause();
stop_time();
palette_save(); palette_save();
apply_modified_palette(); apply_modified_palette();
reset_palette_add(); reset_palette_add();
game_flush_inputs();
gr_palette_load( gr_palette ); gr_palette_load( gr_palette );
format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600); format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600); format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
@ -2108,7 +2104,6 @@ void ReadControls()
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10))) if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
{ {
game_flush_inputs();
do_automap(0); do_automap(0);
return; return;
} }

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@ -1559,14 +1559,11 @@ int save_level_sub(char * filename, int compiled_version)
char ErrorMessage[200]; char ErrorMessage[200];
sprintf( ErrorMessage, "Warning: %i errors in this mine!\n", Errors_in_mine ); sprintf( ErrorMessage, "Warning: %i errors in this mine!\n", Errors_in_mine );
stop_time();
gr_palette_load(gr_palette); gr_palette_load(gr_palette);
if (nm_messagebox( NULL, 2, "Cancel Save", "Save", ErrorMessage )!=1) { if (nm_messagebox( NULL, 2, "Cancel Save", "Save", ErrorMessage )!=1) {
start_time();
return 1; return 1;
} }
start_time();
} }
} }
// change_filename_extension(temp_filename,filename,".LVL"); // change_filename_extension(temp_filename,filename,".LVL");
@ -1590,10 +1587,8 @@ int save_level_sub(char * filename, int compiled_version)
sprintf( ErrorMessage, \ sprintf( ErrorMessage, \
"ERROR: Cannot write to '%s'.\nYou probably need to check out a locked\nversion of the file. You should save\nthis under a different filename, and then\ncheck out a locked copy by typing\n\'co -l %s.lvl'\nat the DOS prompt.\n" "ERROR: Cannot write to '%s'.\nYou probably need to check out a locked\nversion of the file. You should save\nthis under a different filename, and then\ncheck out a locked copy by typing\n\'co -l %s.lvl'\nat the DOS prompt.\n"
, temp_filename, fname ); , temp_filename, fname );
stop_time();
gr_palette_load(gr_palette); gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage ); nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return 1; return 1;
} }

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@ -1751,7 +1751,6 @@ void StartNewLevelSub(int level_num, int page_in_textures, int secret_flag)
reset_palette_add(); reset_palette_add();
init_thief_for_level(); init_thief_for_level();
init_stuck_objects(); init_stuck_objects();
game_flush_inputs(); // clear out the keyboard
if (!(Game_mode & GM_MULTI)) if (!(Game_mode & GM_MULTI))
filter_objects_from_level(); filter_objects_from_level();

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@ -133,7 +133,6 @@ typedef struct kc_menu
int citem; int citem;
int old_axis[JOY_MAX_AXES]; int old_axis[JOY_MAX_AXES];
ubyte changing; ubyte changing;
ubyte time_stopped;
ubyte q_fade_i; // for flashing the question mark ubyte q_fade_i; // for flashing the question mark
#ifdef NEWMENU_MOUSE #ifdef NEWMENU_MOUSE
ubyte mouse_state, omouse_state; ubyte mouse_state, omouse_state;
@ -975,10 +974,7 @@ int kconfig_handler(window *wind, d_event *event, kc_menu *menu)
break; break;
case EVENT_WINDOW_CLOSE: case EVENT_WINDOW_CLOSE:
game_flush_inputs();
newmenu_hide_cursor(); newmenu_hide_cursor();
if (menu->time_stopped)
start_time();
d_free(menu); d_free(menu);
// Update save values... // Update save values...
@ -1022,25 +1018,12 @@ void kconfig_sub(kc_item * items,int nitems, char *title)
return; return;
memset(menu, 0, sizeof(kc_menu)); memset(menu, 0, sizeof(kc_menu));
menu->time_stopped = 0;
menu->items = items; menu->items = items;
menu->nitems = nitems; menu->nitems = nitems;
menu->title = title; menu->title = title;
menu->citem = 0; menu->citem = 0;
menu->changing = 0; menu->changing = 0;
#ifdef NETWORK
if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) )
#else
if (Endlevel_sequence)
#endif
{
menu->time_stopped = 1;
stop_time();
}
game_flush_inputs();
#ifdef NEWMENU_MOUSE #ifdef NEWMENU_MOUSE
menu->mouse_state = menu->omouse_state = 0; menu->mouse_state = menu->omouse_state = 0;
#endif #endif

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@ -5750,7 +5750,6 @@ static int show_game_rules_handler(window *wind, d_event *event, netgame_info *n
break; break;
case EVENT_WINDOW_CLOSE: case EVENT_WINDOW_CLOSE:
game_flush_inputs();
return 0; // continue closing return 0; // continue closing
break; break;
@ -5766,8 +5765,6 @@ void net_ipx_show_game_rules(netgame_info *netgame)
{ {
gr_set_current_canvas(NULL); gr_set_current_canvas(NULL);
game_flush_inputs();
window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200), window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200),
(int (*)(window *, d_event *, void *))show_game_rules_handler, netgame); (int (*)(window *, d_event *, void *))show_game_rules_handler, netgame);
} }

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@ -4794,7 +4794,6 @@ static int show_game_rules_handler(window *wind, d_event *event, netgame_info *n
break; break;
case EVENT_WINDOW_CLOSE: case EVENT_WINDOW_CLOSE:
game_flush_inputs();
return 0; // continue closing return 0; // continue closing
break; break;
@ -4810,8 +4809,6 @@ void net_udp_show_game_rules(netgame_info *netgame)
{ {
gr_set_current_canvas(NULL); gr_set_current_canvas(NULL);
game_flush_inputs();
window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200), window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200),
(int (*)(window *, d_event *, void *))show_game_rules_handler, netgame); (int (*)(window *, d_event *, void *))show_game_rules_handler, netgame);
} }

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@ -84,7 +84,6 @@ struct newmenu
int tiny_mode; int tiny_mode;
int scroll_offset, last_scroll_check, max_displayable; int scroll_offset, last_scroll_check, max_displayable;
int all_text; //set true if all text items int all_text; //set true if all text items
int sound_stopped,time_stopped;
int is_scroll_box; // Is this a scrolling box? Set to false at init int is_scroll_box; // Is this a scrolling box? Set to false at init
int max_on_menu; int max_on_menu;
int mouse_state, omouse_state, dblclick_flag; int mouse_state, omouse_state, dblclick_flag;
@ -1270,6 +1269,10 @@ int newmenu_handler(window *wind, d_event *event, newmenu *menu)
newmenu_show_cursor(); newmenu_show_cursor();
break; break;
case EVENT_WINDOW_DEACTIVATED:
newmenu_hide_cursor();
break;
case EVENT_KEY_COMMAND: case EVENT_KEY_COMMAND:
return newmenu_key_command(wind, event, menu); return newmenu_key_command(wind, event, menu);
break; break;
@ -1290,21 +1293,6 @@ int newmenu_handler(window *wind, d_event *event, newmenu *menu)
return 1; // cancel close and do it in newmenu_do4 instead return 1; // cancel close and do it in newmenu_do4 instead
} }
newmenu_hide_cursor();
game_flush_inputs();
if (menu->time_stopped)
start_time();
if ( menu->sound_stopped )
digi_resume_digi_sounds();
if (!menu->done) // closing from outside newmenu.c
{
menu->citem = -1;
menu->done = 1;
}
d_free(menu); d_free(menu);
break; break;
@ -1338,7 +1326,6 @@ int newmenu_do4( char * title, char * subtitle, int nitems, newmenu_item * item,
menu->last_scroll_check = -1; menu->last_scroll_check = -1;
menu->all_text = 0; menu->all_text = 0;
menu->is_scroll_box = 0; menu->is_scroll_box = 0;
menu->sound_stopped = menu->time_stopped = 0;
menu->max_on_menu = MAXDISPLAYABLEITEMS; menu->max_on_menu = MAXDISPLAYABLEITEMS;
menu->dblclick_flag = 0; menu->dblclick_flag = 0;
menu->title = title; menu->title = title;
@ -1361,17 +1348,6 @@ int newmenu_do4( char * title, char * subtitle, int nitems, newmenu_item * item,
menu->max_displayable=nitems; menu->max_displayable=nitems;
if ( Function_mode == FMODE_GAME && !((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK))) {
digi_pause_digi_sounds();
menu->sound_stopped = 1;
}
if (!(((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK)) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) )
{
menu->time_stopped = 1;
stop_time();
}
save_canvas = grd_curcanv; save_canvas = grd_curcanv;
gr_set_current_canvas(NULL); gr_set_current_canvas(NULL);
@ -1550,12 +1526,6 @@ int newmenu_do4( char * title, char * subtitle, int nitems, newmenu_item * item,
wind = window_create(&grd_curscreen->sc_canvas, menu->x, menu->y, menu->w, menu->h, (int (*)(window *, d_event *, void *))newmenu_handler, menu); wind = window_create(&grd_curscreen->sc_canvas, menu->x, menu->y, menu->w, menu->h, (int (*)(window *, d_event *, void *))newmenu_handler, menu);
if (!wind) if (!wind)
{ {
if (menu->time_stopped)
start_time();
if ( menu->sound_stopped )
digi_resume_digi_sounds();
d_free(menu); d_free(menu);
return -1; return -1;
@ -1609,9 +1579,6 @@ int newmenu_do4( char * title, char * subtitle, int nitems, newmenu_item * item,
} }
} }
// Clear mouse, joystick to clear button presses.
game_flush_inputs();
#ifdef NEWMENU_MOUSE #ifdef NEWMENU_MOUSE
menu->mouse_state = menu->omouse_state = 0; menu->mouse_state = menu->omouse_state = 0;
#endif #endif
@ -1982,6 +1949,10 @@ int listbox_handler(window *wind, d_event *event, listbox *lb)
newmenu_show_cursor(); newmenu_show_cursor();
break; break;
case EVENT_WINDOW_DEACTIVATED:
newmenu_hide_cursor();
break;
case EVENT_KEY_COMMAND: case EVENT_KEY_COMMAND:
return listbox_key_command(wind, event, lb); return listbox_key_command(wind, event, lb);
break; break;
@ -2002,7 +1973,6 @@ int listbox_handler(window *wind, d_event *event, listbox *lb)
return 1; // cancel close and do it in newmenu_listbox1 instead return 1; // cancel close and do it in newmenu_listbox1 instead
} }
newmenu_hide_cursor();
d_free(lb); d_free(lb);
break; break;