diff --git a/CHANGELOG.txt b/CHANGELOG.txt index a470a1463..73202e2af 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -3,6 +3,7 @@ D1X-Rebirth Changelog 20110515 -------- main/multi.c: Solved possible issue when setting new Bounty_target via host messing up scores or new target itself - only set if player decided why to unset Bounty_target, keeping code flow and game logic in order; Fixed two compiler warnings regarding set but unused variables +RELEASE-NOTES.txt: Added more info: M3U-support, GCC 4.6 warnings, more tracker infos 20110513 -------- diff --git a/RELEASE-NOTES.txt b/RELEASE-NOTES.txt index e8c79b78b..9a351813c 100644 --- a/RELEASE-NOTES.txt +++ b/RELEASE-NOTES.txt @@ -19,6 +19,7 @@ What's new in 0.57 * Bounty game mode for Multiplayer by Matt "1360" Vandermeulen. Goal is it to kill the targeted player to score and become the new target * Possibility to save and restore Cooperative games * The game will automatically remember previously set Multiplayer rules +* M3U Playlist support for the Jukebox * Random playback mode for the Jukebox * Slightly improved wall collision handling * Expanded possibilities for level authors: Support for custom descent2.ham inside missions. Suppost for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64x64 pixels @@ -34,3 +35,7 @@ Special notes for this release * Compiling the source via SCons will now automatically check for Endianess * Available SConstruct options have changed! See 'scons -h' for more information. * On *NIX (Linux, BSD, etc.) the game binary will be called 'd1/2x-rebirth' and on Windows the executable is called 'd1/2x-rebirth.exe'. No -gl or -sdl suffixes anymore. If needed, correct your Desktop shortcuts, start scripts, etc. +* If you use GCC 4.6 you might encounter many warnings looking like this: + 'warning: variable ‘VARIABLE_NAME’ set but not used [-Wunused-but-set-variable]' + Note that these warnings are totally harmless and we will fix them a ssoon as possible. +* The Tracker server is brand new and might still have a bug or two. If you encounter a bug, let us know so we can properly fix it. Most can be fixed without a modification on the game itself.