Use trigger_none instead of literal -1 in load_game_data
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@ -1067,7 +1067,7 @@ static int load_game_data(PHYSFS_File *LoadFile)
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{
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auto &w = *p;
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if (w.trigger >= Num_triggers) {
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w.trigger = -1; //kill trigger
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w.trigger = trigger_none; //kill trigger
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}
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}
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