Fix bug that prevented displaying shield conversion message
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@ -173,7 +173,7 @@ void transfer_energy_to_shield()
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if (Players[Player_num].energy <= INITIAL_ENERGY) {
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HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
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}
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else if (Players[Player_num].shields == 200) {
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else if (Players[Player_num].shields >= MAX_SHIELDS) {
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HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
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}
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return;
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