Fix bug that prevented displaying shield conversion message

This commit is contained in:
Kp 2013-06-30 03:36:21 +00:00
parent 37f3bbb04b
commit e9e1997729

View file

@ -173,7 +173,7 @@ void transfer_energy_to_shield()
if (Players[Player_num].energy <= INITIAL_ENERGY) {
HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
}
else if (Players[Player_num].shields == 200) {
else if (Players[Player_num].shields >= MAX_SHIELDS) {
HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
}
return;