fixed broken Textures for Custom levels caused by load_palette() call
This commit is contained in:
parent
146ada52d3
commit
e9017c4a02
|
@ -1,5 +1,9 @@
|
||||||
D2X-Rebirth Changelog
|
D2X-Rebirth Changelog
|
||||||
|
|
||||||
|
20070505
|
||||||
|
--------
|
||||||
|
main/gameseq.c: fixed broken Textures for Custom levels caused by load_palette() call
|
||||||
|
|
||||||
20070503
|
20070503
|
||||||
--------
|
--------
|
||||||
CHANGELOG.txt, COPYING.txt, INSTALL.txt, README.txt: updated docs
|
CHANGELOG.txt, COPYING.txt, INSTALL.txt, README.txt: updated docs
|
||||||
|
|
|
@ -1856,7 +1856,7 @@ void StartNewLevelSub(int level_num, int page_in_textures, int secret_flag)
|
||||||
|
|
||||||
set_screen_mode(SCREEN_GAME);
|
set_screen_mode(SCREEN_GAME);
|
||||||
|
|
||||||
load_palette(Current_level_palette,1,1);
|
load_palette(Current_level_palette,0,1);
|
||||||
gr_palette_load(gr_palette);
|
gr_palette_load(gr_palette);
|
||||||
|
|
||||||
init_cockpit();
|
init_cockpit();
|
||||||
|
|
Loading…
Reference in a new issue