If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20100801
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20100801
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main/menu.c, main/songs.c, main/songs.h, main/gameseq.c, main/digi.h, arch/sdl/digi.c: Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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main/menu.c, main/songs.c, main/songs.h, main/gameseq.c, main/digi.h, arch/sdl/digi.c: Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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arch/sdl/mouse.c: If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
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20100731
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20100731
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@ -243,7 +243,6 @@ void mouse_toggle_cursor(int activate)
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Mouse.cursor_enabled = (activate && !GameArg.CtlNoMouse);
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Mouse.cursor_enabled = (activate && !GameArg.CtlNoMouse);
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if (Mouse.cursor_enabled)
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if (Mouse.cursor_enabled)
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{
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{
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SDL_ShowCursor(SDL_ENABLE);
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if (GameArg.CtlGrabMouse)
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if (GameArg.CtlGrabMouse)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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}
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