diff --git a/similar/main/gauges.cpp b/similar/main/gauges.cpp index b856bc5ec..336c8accf 100644 --- a/similar/main/gauges.cpp +++ b/similar/main/gauges.cpp @@ -2027,10 +2027,10 @@ static void draw_afterburner_bar(grs_canvas &canvas, const int afterburner, cons } #endif -static void draw_shield_bar(int shield, const local_multires_gauge_graphic multires_gauge_graphic) +static void draw_shield_bar(grs_canvas &canvas, const int shield, const local_multires_gauge_graphic multires_gauge_graphic) { int bm_num = shield>=100?9:(shield / 10); - hud_gauge_bitblt(*grd_curcanv, SHIELD_GAUGE_X, SHIELD_GAUGE_Y, GAUGE_SHIELDS+9-bm_num, multires_gauge_graphic); + hud_gauge_bitblt(canvas, SHIELD_GAUGE_X, SHIELD_GAUGE_Y, GAUGE_SHIELDS + 9 - bm_num, multires_gauge_graphic); } static void show_cockpit_cloak_invul_timer(const fix64 effect_end, int y) @@ -2629,7 +2629,7 @@ static void draw_invulnerable_ship(const object &plrobj, const local_multires_ga if (cmmode == CM_STATUS_BAR) sb_draw_shield_bar(shields_ir, multires_gauge_graphic); else - draw_shield_bar(shields_ir, multires_gauge_graphic); + draw_shield_bar(*grd_curcanv, shields_ir, multires_gauge_graphic); } } @@ -3329,7 +3329,7 @@ void render_gauges() if (player_info.powerup_flags & PLAYER_FLAGS_INVULNERABLE) draw_invulnerable_ship(plrobj, multires_gauge_graphic); else - draw_shield_bar(shields, multires_gauge_graphic); + draw_shield_bar(*grd_curcanv, shields, multires_gauge_graphic); draw_numerical_display(shields, energy, multires_gauge_graphic); if (Newdemo_state==ND_STATE_RECORDING)