Invert sense of DbgAltTexMerge

This commit is contained in:
Kp 2013-11-10 17:16:55 +00:00
parent 761795e4c8
commit e30f548d60
4 changed files with 4 additions and 4 deletions

View file

@ -104,7 +104,7 @@ typedef struct Arg
int DbgNoCompressPigBitmap; int DbgNoCompressPigBitmap;
int DbgBpp; int DbgBpp;
#ifdef OGL #ifdef OGL
int DbgAltTexMerge; int DbgUseOldTextureMerge;
int DbgGlIntensity4Ok; int DbgGlIntensity4Ok;
int DbgGlLuminance4Alpha4Ok; int DbgGlLuminance4Alpha4Ok;
int DbgGlRGBA2Ok; int DbgGlRGBA2Ok;

View file

@ -432,7 +432,7 @@ void ogl_cache_level_textures(void)
if (tmap2 != 0){ if (tmap2 != 0){
PIGGY_PAGE_IN(Textures[tmap2&0x3FFF]); PIGGY_PAGE_IN(Textures[tmap2&0x3FFF]);
bm2 = &GameBitmaps[Textures[tmap2&0x3FFF].index]; bm2 = &GameBitmaps[Textures[tmap2&0x3FFF].index];
if (GameArg.DbgAltTexMerge == 0 || (bm2->bm_flags & BM_FLAG_SUPER_TRANSPARENT)) if (GameArg.DbgUseOldTextureMerge || (bm2->bm_flags & BM_FLAG_SUPER_TRANSPARENT))
bm = texmerge_get_cached_bitmap( tmap1, tmap2 ); bm = texmerge_get_cached_bitmap( tmap1, tmap2 );
else { else {
ogl_loadbmtexture(bm2); ogl_loadbmtexture(bm2);

View file

@ -258,7 +258,7 @@ static void render_face(int segnum, int sidenum, int nv, int *vp, int tmap1, int
} }
#ifdef OGL #ifdef OGL
if (GameArg.DbgAltTexMerge){ if (!GameArg.DbgUseOldTextureMerge){
PIGGY_PAGE_IN(Textures[tmap1]); PIGGY_PAGE_IN(Textures[tmap1]);
bm = &GameBitmaps[Textures[tmap1].index]; bm = &GameBitmaps[Textures[tmap1].index];
if (tmap2){ if (tmap2){

View file

@ -197,7 +197,7 @@ static void ReadCmdArgs(void)
GameArg.DbgBpp = (FindArg("-16bpp") ? 16 : 32); GameArg.DbgBpp = (FindArg("-16bpp") ? 16 : 32);
#ifdef OGL #ifdef OGL
GameArg.DbgAltTexMerge = !FindArg("-gl_oldtexmerge"); GameArg.DbgUseOldTextureMerge = FindArg("-gl_oldtexmerge");
GameArg.DbgGlIntensity4Ok = get_int_arg("-gl_intensity4_ok", 1); GameArg.DbgGlIntensity4Ok = get_int_arg("-gl_intensity4_ok", 1);
GameArg.DbgGlLuminance4Alpha4Ok = get_int_arg("-gl_luminance4_alpha4_ok", 1); GameArg.DbgGlLuminance4Alpha4Ok = get_int_arg("-gl_luminance4_alpha4_ok", 1);
GameArg.DbgGlRGBA2Ok = get_int_arg("-gl_rgba2_ok", 1); GameArg.DbgGlRGBA2Ok = get_int_arg("-gl_rgba2_ok", 1);