Propagate for variables in common/arch/sdl/joy.cpp
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b642c1ba43
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@ -76,7 +76,6 @@ void joy_button_handler(SDL_JoyButtonEvent *jbe)
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void joy_hat_handler(SDL_JoyHatEvent *jhe)
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{
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int hat = SDL_Joysticks[jhe->which].hat_map[jhe->hat];
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int hbi;
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d_event_joystickbutton event;
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//Save last state of the hat-button
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@ -92,7 +91,7 @@ void joy_hat_handler(SDL_JoyHatEvent *jhe)
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Joystick.button_state[hat+3] = ((jhe->value & SDL_HAT_LEFT)>0);
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//determine if a hat-button up or down event based on state and last_state
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for(hbi=0;hbi<4;hbi++)
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for(int hbi=0;hbi<4;hbi++)
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{
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if( !Joystick.button_last_state[hat+hbi] && Joystick.button_state[hat+hbi]) //last_state up, current state down
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{
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@ -136,7 +135,7 @@ int joy_axis_handler(SDL_JoyAxisEvent *jae)
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void joy_init()
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{
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int i,j,n;
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int n;
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
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con_printf(CON_NORMAL, "sdl-joystick: initialisation failed: %s.",SDL_GetError());
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@ -150,7 +149,7 @@ void joy_init()
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n = SDL_NumJoysticks();
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con_printf(CON_NORMAL, "sdl-joystick: found %d joysticks", n);
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for (i = 0; i < n; i++) {
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for (int i = 0; i < n; i++) {
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con_printf(CON_NORMAL, "sdl-joystick %d: %s", i, SDL_JoystickName(i));
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SDL_Joysticks[num_joysticks].handle = SDL_JoystickOpen(i);
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if (SDL_Joysticks[num_joysticks].handle) {
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@ -184,18 +183,18 @@ void joy_init()
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con_printf(CON_NORMAL, "sdl-joystick: %d hats", SDL_Joysticks[num_joysticks].n_hats);
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joyaxis_text.resize(joyaxis_text.size() + SDL_Joysticks[num_joysticks].n_axes);
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for (j=0; j < SDL_Joysticks[num_joysticks].n_axes; j++)
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for (int j=0; j < SDL_Joysticks[num_joysticks].n_axes; j++)
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{
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snprintf(&joyaxis_text[Joystick.n_axes][0], sizeof(joyaxis_text[Joystick.n_axes]), "J%d A%d", i + 1, j + 1);
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SDL_Joysticks[num_joysticks].axis_map[j] = Joystick.n_axes++;
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}
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joybutton_text.resize(joybutton_text.size() + SDL_Joysticks[num_joysticks].n_buttons + (4 * SDL_Joysticks[num_joysticks].n_hats));
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for (j=0; j < SDL_Joysticks[num_joysticks].n_buttons; j++)
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for (int j=0; j < SDL_Joysticks[num_joysticks].n_buttons; j++)
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{
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snprintf(&joybutton_text[Joystick.n_buttons][0], sizeof(joybutton_text[Joystick.n_buttons]), "J%d B%d", i + 1, j + 1);
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SDL_Joysticks[num_joysticks].button_map[j] = Joystick.n_buttons++;
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}
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for (j=0; j < SDL_Joysticks[num_joysticks].n_hats; j++)
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for (int j=0; j < SDL_Joysticks[num_joysticks].n_hats; j++)
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{
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SDL_Joysticks[num_joysticks].hat_map[j] = Joystick.n_buttons;
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//a hat counts as four buttons
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@ -233,12 +232,10 @@ void event_joystick_get_axis(d_event *event, int *axis, int *value)
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void joy_flush()
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{
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int i;
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if (!num_joysticks)
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return;
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for (i = 0; i < Joystick.n_buttons; i++)
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for (int i = 0; i < Joystick.n_buttons; i++)
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Joystick.button_state[i] = SDL_RELEASED;
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}
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