From e26a5bb354622741ecaee4e61c40c37dc3a8ef1e Mon Sep 17 00:00:00 2001 From: zicodxx Date: Thu, 23 Jun 2011 09:23:53 +0200 Subject: [PATCH] PlayerCfg.MultiMessages was supposed to only show messages of class HM_MULTI but turned out to only block HM_REDUNDANT, too. Fixed this copy/paste error of mine --- CHANGELOG.txt | 4 ++++ main/hud.c | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 7691a10a0..dc814cb63 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20110623 +-------- +main/hud.c: PlayerCfg.MultiMessages was supposed to only show messages of class HM_MULTI but turned out to only block HM_REDUNDANT, too. Fixed this copy/paste error of mine + 20110620 -------- main/lighting.c: in compute_light_emission() handle RT_NONE for delayed explosion fireballs diff --git a/main/hud.c b/main/hud.c index 6e78ef2be..ae470ed6f 100644 --- a/main/hud.c +++ b/main/hud.c @@ -190,7 +190,7 @@ int HUD_init_message(int class_flag, char * format, ... ) if (PlayerCfg.NoRedundancy && class_flag & HM_REDUNDANT) return 0; - if (PlayerCfg.MultiMessages && Game_mode & GM_MULTI && class_flag & HM_REDUNDANT) + if (PlayerCfg.MultiMessages && Game_mode & GM_MULTI && !(class_flag & HM_MULTI)) return 0; va_start(args, format);