diff --git a/CHANGELOG.txt b/CHANGELOG.txt index ba846ba79..d4ed61cb7 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20100617 +-------- +main/weapons.c: If picking up one missile out of a four-pack, use singular description instead of plural + 20100615 -------- main/game.c, main/gameseq.c: Resetting GameTime, Next/Last_flare/laser/missile_time in reset_time() together so GameTime-rollover-fallbacks will not create a massive delay when starting a new level diff --git a/main/weapon.c b/main/weapon.c index dc4e488f9..f925cf3d0 100644 --- a/main/weapon.c +++ b/main/weapon.c @@ -7,7 +7,7 @@ IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS -AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. +AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* @@ -50,7 +50,7 @@ ubyte Cycling=0; // Bits set: // HAS_WEAPON_FLAG // HAS_ENERGY_FLAG -// HAS_AMMO_FLAG +// HAS_AMMO_FLAG // See weapon.h for bit values int player_has_weapon(int weapon_num, int secondary_flag) { @@ -139,7 +139,7 @@ void InitWeaponOrdering () PlayerCfg.PrimaryOrder[i]=DefaultPrimaryOrder[i]; for (i=0;i1) { + if (num_picked_up>1) { PALETTE_FLASH_ADD(15,15,15); hud_message(MSGC_PICKUP_OK, "%d %s%s",num_picked_up,SECONDARY_WEAPON_NAMES(weapon_index), TXT_SX); } @@ -440,7 +440,7 @@ void ReorderPrimary () MenuReordering=1; i = newmenu_do("Reorder Primary","Shift+Up/Down arrow to move item", i, m, NULL, NULL); MenuReordering=0; - + for (i=0;i