If multi_level_sync() fails, restart menu music since level music is playing already
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D1X-Rebirth Changelog
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D1X-Rebirth Changelog
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20100630
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--------
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main/gameseq.c: If multi_level_sync() fails, restart menu music since level music is playing already
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20100629
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20100629
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--------
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--------
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main/net_ipx.c, main/net_udp.c: Aligned default width for IPX-Netlist menu to fit possible items a bit better; Fixed two small bugs when sending and receiving lite_info in UDP; Allowed broadcast on UDP sockets (for later use)
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main/net_ipx.c, main/net_udp.c: Aligned default width for IPX-Netlist menu to fit possible items a bit better; Fixed two small bugs when sending and receiving lite_info in UDP; Allowed broadcast on UDP sockets (for later use)
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@ -1171,7 +1171,10 @@ void StartNewLevelSub(int level_num, int page_in_textures)
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if (Game_mode & GM_NETWORK)
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if (Game_mode & GM_NETWORK)
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{
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{
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if(multi_level_sync()) // After calling this, Player_num is set
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if(multi_level_sync()) // After calling this, Player_num is set
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{
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songs_play_song( SONG_TITLE, 1 ); // level song already plays but we fail to start level...
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return;
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return;
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}
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}
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}
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#endif
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#endif
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