Fix click-selection in the editor for OpenGL implementations that insist on point blending
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20130117
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--------
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main/render.c: Fix click-selection in the editor for OpenGL implementations that insist on point blending
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20130112
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--------
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arch/carbon/conf.h: Used new D1XMAJORi / D1XMINORi / D1XMICROi version constants for Mac
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@ -486,13 +486,21 @@ void render_object_search(object *obj)
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//what color the object draws in, so we try color 0, then color 1,
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//in case the object itself is rendering color 0
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gr_setcolor(0);
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gr_setcolor(0); //set our search pixel to color zero
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#ifdef OGL
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ogl_end_frame();
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#endif
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gr_pixel(_search_x,_search_y); //set our search pixel to color zero
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#ifdef OGL
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// For OpenGL we use gr_rect instead of gr_pixel,
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// because in some implementations (like my Macbook Pro 5,1)
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// point smoothing can't be turned off.
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// Point smoothing would change the pixel to dark grey, but it MUST be black.
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// Making a 3x3 rectangle wouldn't matter
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// (but it only seems to draw a single pixel anyway)
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gr_rect(_search_x - 1, _search_y - 1, _search_x + 1, _search_y + 1);
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ogl_start_frame();
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#else
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gr_pixel(_search_x,_search_y);
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#endif
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render_object(obj);
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if (gr_ugpixel(&grd_curcanv->cv_bitmap,_search_x,_search_y) != 0)
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@ -501,10 +509,10 @@ void render_object_search(object *obj)
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gr_setcolor(1);
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#ifdef OGL
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ogl_end_frame();
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#endif
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gr_pixel(_search_x,_search_y); //set our search pixel to color zero
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#ifdef OGL
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gr_rect(_search_x - 1, _search_y - 1, _search_x + 1, _search_y + 1);
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ogl_start_frame();
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#else
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gr_pixel(_search_x,_search_y);
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#endif
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render_object(obj);
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if (gr_ugpixel(&grd_curcanv->cv_bitmap,_search_x,_search_y) != 1)
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