Switch laser.cpp to static_cast

This commit is contained in:
Kp 2016-09-04 00:02:53 +00:00
parent 1ca872c555
commit dfef81e999

View file

@ -1991,7 +1991,7 @@ int do_laser_firing(vobjptridx_t objp, int weapon_num, int level, int flags, int
Laser_player_fire( objp, weapon_id_type::FUSION_ID, 0, 1, shot_orientation);
Laser_player_fire( objp, weapon_id_type::FUSION_ID, 1, 1, shot_orientation);
flags = (sbyte)(Fusion_charge >> 12);
flags = static_cast<int8_t>(Fusion_charge >> 12);
Fusion_charge = 0;