Do not duplicate objects for latecoming players as they will get dups from the host
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@ -3219,6 +3219,9 @@ public:
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void update_item_state::process_powerup(const vcobjptridx_t o, const powerup_type_t id)
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{
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if (Network_rejoined) // if we come late to this game, we'll get duplicated objects from host during multi_level_sync(), triggered before multi_prep_level() in StartNewLevelSub()
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return;
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uint_fast32_t count;
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switch (id)
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{
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