Factor out UDP broadcast lookup
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650831c0fe
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dcb2fc6524
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@ -533,6 +533,14 @@ const sockaddr_resolve_family_dispatch_t<passthrough_static_apply<udp_dns_fillad
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}
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}
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static void udp_init_broadcast_addresses()
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{
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udp_dns_filladdr(GBcast, UDP_BCAST_ADDR, UDP_PORT_DEFAULT);
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#ifdef IPv6
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udp_dns_filladdr(GMcast_v6, UDP_MCASTv6_ADDR, UDP_PORT_DEFAULT);
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#endif
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}
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// Open socket
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// Open socket
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static int udp_open_socket(RAIIsocket &sock, int port)
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static int udp_open_socket(RAIIsocket &sock, int port)
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{
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{
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@ -1211,10 +1219,7 @@ void net_udp_list_join_game()
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nm_messagebox(TXT_WARNING, 1, TXT_OK, "Cannot open default port!\nYou can only scan for games\nmanually.");
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nm_messagebox(TXT_WARNING, 1, TXT_OK, "Cannot open default port!\nYou can only scan for games\nmanually.");
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// prepare broadcast address to discover games
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// prepare broadcast address to discover games
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udp_dns_filladdr(GBcast, UDP_BCAST_ADDR, UDP_PORT_DEFAULT);
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udp_init_broadcast_addresses();
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#ifdef IPv6
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udp_dns_filladdr(GMcast_v6, UDP_MCASTv6_ADDR, UDP_PORT_DEFAULT);
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#endif
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change_playernum_to(1);
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change_playernum_to(1);
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N_players = 0;
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N_players = 0;
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@ -3989,10 +3994,7 @@ static int net_udp_start_game(void)
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return 0;
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return 0;
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// prepare broadcast address to announce our game
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// prepare broadcast address to announce our game
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udp_dns_filladdr(GBcast, UDP_BCAST_ADDR, UDP_PORT_DEFAULT);
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udp_init_broadcast_addresses();
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#ifdef IPv6
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udp_dns_filladdr(GMcast_v6, UDP_MCASTv6_ADDR, UDP_PORT_DEFAULT);
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#endif
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d_srand( (fix)timer_query() );
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d_srand( (fix)timer_query() );
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Netgame.protocol.udp.GameID=d_rand();
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Netgame.protocol.udp.GameID=d_rand();
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