When leaving game and still sending extras, don't forget to update the timer so we won't get stuck in an infinite loop
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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D2X-Rebirth Changelog
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20110421
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--------
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main/net_ipx.c, main/net_udp.c: When leaving game and still sending extras, don't forget to update the timer so we won't get stuck in an infinite loop
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20110420
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20110420
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--------
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--------
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main/multi.c, main/state.c: Resolved termination issue when reading and comparing callsigns fro Coop savestates; Added scores sending after Coop savestate loading as unrestored players will send them when loading new level
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main/multi.c, main/state.c: Resolved termination issue when reading and comparing callsigns fro Coop savestates; Added scores sending after Coop savestate loading as unrestored players will send them when loading new level
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@ -4192,7 +4192,10 @@ void net_ipx_leave_game()
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if ((multi_i_am_master()))
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if ((multi_i_am_master()))
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{
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{
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while (Network_sending_extras>1 && Player_joining_extras!=-1)
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while (Network_sending_extras>1 && Player_joining_extras!=-1)
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{
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timer_update();
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net_ipx_send_extras();
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net_ipx_send_extras();
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}
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Netgame.numplayers = 0;
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Netgame.numplayers = 0;
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nsave=N_players;
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nsave=N_players;
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@ -3409,6 +3409,7 @@ void net_udp_read_sync_packet( ubyte * data, int data_len, struct _sockaddr send
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if (Netgame.segments_checksum != my_segments_checksum)
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if (Netgame.segments_checksum != my_segments_checksum)
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{
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{
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Network_status = NETSTAT_MENU;
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Network_status = NETSTAT_MENU;
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net_udp_close();
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nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
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nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
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#ifdef RELEASE
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#ifdef RELEASE
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return;
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return;
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@ -4035,7 +4036,10 @@ void net_udp_leave_game()
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if ((multi_i_am_master()))
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if ((multi_i_am_master()))
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{
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{
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while (Network_sending_extras>1 && Player_joining_extras!=-1)
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while (Network_sending_extras>1 && Player_joining_extras!=-1)
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{
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timer_update();
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net_udp_send_extras();
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net_udp_send_extras();
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}
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Netgame.numplayers = 0;
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Netgame.numplayers = 0;
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nsave=N_players;
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nsave=N_players;
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