Make all listboxes fall back to main event loop for flexibility
This commit is contained in:
parent
3e0c8d7f34
commit
d98bb97c48
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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--------
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main/menu.c, main/menu.h: Add hide_menus and show_menus (for later use in the case of D1X)
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main/titles.c: Make briefing into a window, allowing more flexibility with other windows and tidying code up
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main/game.c, main/menu.c, main/mission.c, main/mission.h, main/net_ipx.c, main/net_ipx.h, main/net_udp.c, main/net_udp.h, main/newmenu.c, main/newmenu.h: Make all listboxes fall back to main event loop for flexibility
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20100317
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--------
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@ -1086,6 +1086,7 @@ int game_handler(window *wind, d_event *event, void *data)
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clear_warn_func(game_show_warning); //don't use this func anymore
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game_disable_cheats();
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show_menus();
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Game_wind = NULL;
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return 0; // continue closing
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break;
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@ -1105,6 +1106,7 @@ int game_handler(window *wind, d_event *event, void *data)
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// Initialise game, actually runs in main event loop
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void game()
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{
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hide_menus();
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Game_wind = game_setup();
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}
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68
main/menu.c
68
main/menu.c
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@ -118,7 +118,8 @@ static window *menus[16];
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// Function Prototypes added after LINTING
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void do_option(int select);
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void do_new_game_menu(void);
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int do_new_game_menu(void);
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int do_load_level_menu(void);
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void do_multi_player_menu();
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extern void newmenu_close();
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extern void ReorderPrimary();
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@ -494,7 +495,7 @@ void do_option ( int select)
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{
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switch (select) {
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case MENU_NEW_GAME:
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do_new_game_menu();
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select_mission(0, "New Game\n\nSelect mission", do_new_game_menu);
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break;
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case MENU_GAME:
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break;
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@ -552,22 +553,7 @@ void do_option ( int select)
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break;
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}
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case MENU_LOAD_LEVEL:
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if (Current_mission || select_mission(0, "Load Level\n\nSelect mission"))
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{
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newmenu_item m;
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char text[10]="";
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int new_level_num;
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m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
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newmenu_do( NULL, "Enter level to load", 1, &m, NULL, NULL );
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new_level_num = atoi(m.text);
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if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
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StartNewGame(new_level_num);
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}
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}
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select_mission(0, "Load Level\n\nSelect mission", do_load_level_menu);
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break;
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#endif //ifndef RELEASE
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@ -576,7 +562,7 @@ void do_option ( int select)
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#ifdef USE_UDP
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case MENU_START_UDP_NETGAME:
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multi_protocol = MULTI_PROTO_UDP;
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net_udp_start_game();
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select_mission(1, TXT_MULTI_MISSION, net_udp_start_game);
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break;
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case MENU_JOIN_MANUAL_UDP_NETGAME:
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multi_protocol = MULTI_PROTO_UDP;
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@ -591,7 +577,7 @@ void do_option ( int select)
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case MENU_START_IPX_NETGAME:
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multi_protocol = MULTI_PROTO_IPX;
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ipxdrv_set(NETPROTO_IPX);
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net_ipx_start_game();
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select_mission(1, TXT_MULTI_MISSION, net_ipx_start_game);
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break;
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case MENU_JOIN_IPX_NETGAME:
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multi_protocol = MULTI_PROTO_IPX;
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@ -601,7 +587,7 @@ void do_option ( int select)
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case MENU_START_KALI_NETGAME:
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multi_protocol = MULTI_PROTO_IPX;
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ipxdrv_set(NETPROTO_KALINIX);
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net_ipx_start_game();
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select_mission(1, TXT_MULTI_MISSION, net_ipx_start_game);
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break;
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case MENU_JOIN_KALI_NETGAME:
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multi_protocol = MULTI_PROTO_IPX;
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@ -785,13 +771,10 @@ int do_difficulty_menu()
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return 0;
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}
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void do_new_game_menu()
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int do_new_game_menu()
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{
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int new_level_num,player_highest_level;
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if (!select_mission(0, "New Game\n\nSelect mission"))
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return;
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new_level_num = 1;
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player_highest_level = get_highest_level();
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@ -817,7 +800,7 @@ try_again:
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choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, NULL, NULL );
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if (choice==-1 || m[1].text[0]==0)
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return;
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return 0;
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new_level_num = atoi(m[1].text);
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@ -831,10 +814,31 @@ try_again:
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Difficulty_level = PlayerCfg.DefaultDifficulty;
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if (!do_difficulty_menu())
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return;
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return 0;
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StartNewGame(new_level_num);
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return 1; // exit mission listbox
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}
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int do_load_level_menu(void)
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{
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newmenu_item m;
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char text[10]="";
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int new_level_num;
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m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
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newmenu_do( NULL, "Enter level to load", 1, &m, NULL, NULL );
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new_level_num = atoi(m.text);
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if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
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StartNewGame(new_level_num);
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return 1;
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}
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return 0;
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}
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void do_sound_menu();
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@ -1251,10 +1255,7 @@ void do_multi_player_menu()
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int menu_choice[12];
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newmenu_item m[12];
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int choice = 0, num_options = 0;
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int old_game_mode;
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do {
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old_game_mode = Game_mode;
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num_options = 0;
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#ifdef USE_UDP
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@ -1280,13 +1281,10 @@ void do_multi_player_menu()
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choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, NULL, choice );
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// FIXME: Stay in multiplayer menu for convenience. Must make newmenu_do's fall back to main loop first,
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// due to LeaveEvents longjmp hack
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if ( choice > -1 )
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do_option(menu_choice[choice]);
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if (old_game_mode != Game_mode)
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break; // leave menu
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} while( choice > -1 );
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}
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#endif
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@ -622,16 +622,83 @@ int load_mission_by_name(char *mission_name)
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return found;
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}
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int select_mission(int anarchy_mode, char *message)
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typedef struct mission_menu
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{
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mle *mission_list;
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int (*when_selected)(void);
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} mission_menu;
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int mission_menu_handler(listbox *lb, d_event *event, mission_menu *mm)
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{
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char **list = listbox_get_items(lb);
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int citem = listbox_get_citem(lb);
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switch (event->type)
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{
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case EVENT_NEWMENU_SELECTED:
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if (citem >= 0)
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{
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// Chose a mission
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strcpy(GameCfg.LastMission, list[citem]);
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if (!load_mission(mm->mission_list + citem))
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{
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nm_messagebox( NULL, 1, TXT_OK, TXT_MISSION_ERROR);
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return 0; // stay in listbox so user can select another one
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}
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}
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return !(*mm->when_selected)();
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break;
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case EVENT_WINDOW_CLOSE:
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free_mission_list(mm->mission_list);
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d_free(list);
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d_free(mm);
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break;
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default:
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break;
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}
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return 0;
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}
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int select_mission(int anarchy_mode, char *message, int (*when_selected)(void))
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{
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mle *mission_list = build_mission_list(anarchy_mode);
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int new_mission_num;
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if (num_missions <= 1) {
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if (num_missions <= 1)
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{
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new_mission_num = load_mission(mission_list) ? 0 : -1;
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} else {
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free_mission_list(mission_list);
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(*when_selected)();
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return (new_mission_num >= 0);
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}
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else
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{
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mission_menu *mm;
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int i, default_mission;
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char * m[MAX_MISSIONS];
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char **m;
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MALLOC(m, char *, num_missions);
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if (!m)
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{
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free_mission_list(mission_list);
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return 0;
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}
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MALLOC(mm, mission_menu, 1);
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if (!mm)
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{
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d_free(m);
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free_mission_list(mission_list);
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return 0;
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}
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mm->mission_list = mission_list;
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mm->when_selected = when_selected;
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default_mission = 0;
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for (i = 0; i < num_missions; i++) {
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@ -640,19 +707,8 @@ int select_mission(int anarchy_mode, char *message)
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default_mission = i;
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}
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new_mission_num = newmenu_listbox1( message, num_missions, m, 1, default_mission, NULL, NULL );
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if (new_mission_num >= 0) {
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// Chose a mission
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strcpy(GameCfg.LastMission, m[new_mission_num] );
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if (!load_mission(mission_list + new_mission_num)) {
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nm_messagebox( NULL, 1, TXT_OK, TXT_MISSION_ERROR);
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new_mission_num = -1;
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}
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}
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newmenu_listbox1( message, num_missions, m, 1, default_mission, (int (*)(listbox *, d_event *, void *))mission_menu_handler, mm );
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}
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free_mission_list(mission_list);
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return (new_mission_num >= 0);
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return 1; // presume success
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}
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@ -84,7 +84,7 @@ int load_mission_by_name (char *mission_name);
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//Handles creating and selecting from the mission list.
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//Returns 1 if a mission was loaded.
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int select_mission (int anarchy_mode, char *message);
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int select_mission (int anarchy_mode, char *message, int (*when_selected)(void));
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void free_mission(void);
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@ -2384,9 +2384,6 @@ int net_ipx_get_game_params()
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Netgame.AllowedItems = NETFLAG_DOPOWERUP; // enable all powerups
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Netgame.protocol.ipx.protocol_version = MULTI_PROTO_VERSION;
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if (!select_mission(1, TXT_MULTI_MISSION))
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return -1;
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strcpy(Netgame.mission_name, Current_mission_filename);
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strcpy(Netgame.mission_title, Current_mission_longname);
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@ -2944,7 +2941,7 @@ abort:
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return(1);
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}
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void net_ipx_start_game(void)
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int net_ipx_start_game(void)
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{
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int i;
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@ -2953,27 +2950,21 @@ void net_ipx_start_game(void)
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if ( !IPX_active )
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{
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nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
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return;
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return 0;
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}
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// FIXME: Keep multiplayer menu to go back to
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//if (setjmp(LeaveGame)) {
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// Game_mode = GM_GAME_OVER;
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// return;
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//}
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net_ipx_init();
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change_playernum_to(0);
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if (net_ipx_find_game())
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{
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nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
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return;
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return 0;
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}
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i = net_ipx_get_game_params();
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if (i<0) return;
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if (i<0) return 0;
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if (IPX_Socket) {
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ipxdrv_change_default_socket( IPX_DEFAULT_SOCKET + IPX_Socket );
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@ -2996,6 +2987,7 @@ void net_ipx_start_game(void)
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else
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Game_mode = GM_GAME_OVER;
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return 1; // FIXME: keep mission listbox for convenience. Need to keep main menu first
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}
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void restart_net_searching(newmenu_item * m)
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@ -119,7 +119,7 @@ typedef struct IPX_netgame_info {
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char mission_title[MISSION_NAME_LEN+1];
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} __pack__ IPX_netgame_info;
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void net_ipx_start_game();
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int net_ipx_start_game();
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void net_ipx_join_game();
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void net_ipx_leave_game();
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int net_ipx_endlevel(int *secret);
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@ -2576,9 +2576,6 @@ int net_udp_get_game_params()
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Netgame.PacketLossPrevention = 1;
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if (!select_mission(1, TXT_MULTI_MISSION))
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return -1;
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strcpy(Netgame.mission_name, Current_mission_filename);
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strcpy(Netgame.mission_title, Current_mission_longname);
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@ -3070,34 +3067,27 @@ abort:
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return(1);
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}
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void net_udp_start_game(void)
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int net_udp_start_game(void)
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{
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int i;
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// FIXME: Keep multiplayer menu to go back to
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//if (setjmp(LeaveGame))
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//{
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// Game_mode = GM_GAME_OVER;
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// return;
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//}
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net_udp_init();
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change_playernum_to(0);
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i = net_udp_get_game_params();
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if (i<0) return;
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if (i<0) return 0;
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i = udp_open_socket(0, atoi(UDP_MyPort));
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if (i != 0)
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return;
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return 0;
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if (atoi(UDP_MyPort) != UDP_PORT_DEFAULT)
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i = udp_open_socket(1, UDP_PORT_DEFAULT); // Default port open for Broadcasts
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if (i != 0)
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return;
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return 0;
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N_players = 0;
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@ -3116,6 +3106,7 @@ void net_udp_start_game(void)
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else
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Game_mode = GM_GAME_OVER;
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return 1; // FIXME: keep mission listbox for convenience. Need to keep main menu first
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}
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int
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@ -7,7 +7,7 @@
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#include "multi.h"
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// Exported functions
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void net_udp_start_game(void);
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int net_udp_start_game(void);
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void net_udp_manual_join_game();
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int net_udp_objnum_is_past(int objnum);
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@ -1686,7 +1686,7 @@ struct listbox
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char **item;
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int allow_abort_flag;
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int (*listbox_callback)(listbox *lb, d_event *event, void *userdata);
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int done, citem, first_item;
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int citem, first_item;
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int box_w, height, box_x, box_y, title_height;
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int mouse_state, omouse_state;
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void *userdata;
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@ -1786,7 +1786,7 @@ int listbox_key_command(window *wind, d_event *event, listbox *lb)
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case KEY_ESC:
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if (lb->allow_abort_flag) {
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lb->citem = -1;
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lb->done = 1;
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window_close(wind);
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return 1;
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}
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break;
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@ -1797,7 +1797,7 @@ int listbox_key_command(window *wind, d_event *event, listbox *lb)
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if (lb->listbox_callback && (*lb->listbox_callback)(lb, event, lb->userdata))
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return 1;
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lb->done = 1;
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window_close(wind);
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return 1;
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break;
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@ -1873,7 +1873,7 @@ int listbox_idle(window *wind, listbox *lb)
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if (lb->listbox_callback && (*lb->listbox_callback)(lb, &event, lb->userdata))
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return 1;
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lb->done = 1;
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window_close(wind);
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return 1;
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break;
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}
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@ -1938,16 +1938,8 @@ int listbox_handler(window *wind, d_event *event, listbox *lb)
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{
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int rval = (*lb->listbox_callback)(lb, event, lb->userdata);
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if (rval)
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{
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if (rval < -1)
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{
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lb->citem = rval;
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lb->done = 1;
|
||||
}
|
||||
|
||||
return 1; // event handled
|
||||
}
|
||||
}
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
|
@ -1973,13 +1965,6 @@ int listbox_handler(window *wind, d_event *event, listbox *lb)
|
|||
break;
|
||||
|
||||
case EVENT_WINDOW_CLOSE:
|
||||
if (!lb->done)
|
||||
{
|
||||
lb->citem = -1;
|
||||
lb->done = 1;
|
||||
return 1; // cancel close and do it in newmenu_listbox1 instead
|
||||
}
|
||||
|
||||
d_free(lb);
|
||||
break;
|
||||
|
||||
|
@ -1990,22 +1975,21 @@ int listbox_handler(window *wind, d_event *event, listbox *lb)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int newmenu_listbox( char * title, int nitems, char * items[], int allow_abort_flag, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata )
|
||||
listbox *newmenu_listbox( char * title, int nitems, char * items[], int allow_abort_flag, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata )
|
||||
{
|
||||
return newmenu_listbox1( title, nitems, items, allow_abort_flag, 0, listbox_callback, userdata );
|
||||
}
|
||||
|
||||
int newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_flag, int default_item, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata )
|
||||
listbox *newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_flag, int default_item, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata )
|
||||
{
|
||||
listbox *lb;
|
||||
window *wind;
|
||||
int i, rval = -1;
|
||||
int done = 0;
|
||||
int i;
|
||||
|
||||
MALLOC(lb, listbox, 1);
|
||||
|
||||
if (!lb)
|
||||
return -1;
|
||||
return NULL;
|
||||
|
||||
memset(lb, 0, sizeof(listbox));
|
||||
newmenu_close();
|
||||
|
@ -2048,10 +2032,9 @@ int newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_
|
|||
{
|
||||
d_free(lb);
|
||||
|
||||
return -1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
lb->done = 0;
|
||||
lb->citem = default_item;
|
||||
if ( lb->citem < 0 ) lb->citem = 0;
|
||||
if ( lb->citem >= nitems ) lb->citem = 0;
|
||||
|
@ -2061,21 +2044,7 @@ int newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_
|
|||
|
||||
lb->mouse_state = lb->omouse_state = 0; //dblclick_flag = 0;
|
||||
|
||||
while(!done)
|
||||
{
|
||||
event_process();
|
||||
|
||||
if (lb->done)
|
||||
{
|
||||
rval = lb->citem;
|
||||
if (!window_close(wind))
|
||||
lb->done = 0; // user aborted close
|
||||
else
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return rval;
|
||||
return lb;
|
||||
}
|
||||
|
||||
//added on 10/14/98 by Victor Rachels to attempt a fixedwidth font messagebox
|
||||
|
|
|
@ -146,8 +146,8 @@ extern int listbox_get_nitems(listbox *lb);
|
|||
extern int listbox_get_citem(listbox *lb);
|
||||
extern void listbox_delete_item(listbox *lb, int item);
|
||||
|
||||
extern int newmenu_listbox(char *title, int nitems, char *items[], int allow_abort_flag, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata);
|
||||
extern int newmenu_listbox1(char *title, int nitems, char *items[], int allow_abort_flag, int default_item, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata);
|
||||
extern listbox *newmenu_listbox(char *title, int nitems, char *items[], int allow_abort_flag, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata);
|
||||
extern listbox *newmenu_listbox1(char *title, int nitems, char *items[], int allow_abort_flag, int default_item, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata);
|
||||
|
||||
//added on 10/14/98 by Victor Rachels to attempt a fixedwidth font messagebox
|
||||
int nm_messagebox_fixedfont(char *title, int nchoices, ...);
|
||||
|
|
Loading…
Reference in a new issue