kconfig weapon cycling fields changed after 0.56 release will automatically fix if version number changes on next release
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@ -4,7 +4,7 @@ D1X-Rebirth Changelog
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main/gauges.c, main/multi.h, main/net_udp.c, main/net_udp.h: Little fix for typing-indicator in multiplayer - was showing comma even if no player name was displayed; Removed team_vector from UDP lite_info structure - it's not needed; Increased UDP_NETGAMES_PAGES to actually show 3000 possible games
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main/gauges.c, main/multi.h, main/net_udp.c, main/net_udp.h: Little fix for typing-indicator in multiplayer - was showing comma even if no player name was displayed; Removed team_vector from UDP lite_info structure - it's not needed; Increased UDP_NETGAMES_PAGES to actually show 3000 possible games
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include/gr.h, main/bm.c, main/bm.h, main/gamesave.c, main/lighting.c, main/multi.c, main/object.c, main/object.h, main/piggy.c, main/render.c, main/state.c: Execute set_dynamic_light 60 times per second max since more would just be a waste of CPU time; When executing set_dynamic_light, process ALL lights; Instead of storing light color in objects, do it on-thy-fly but store bitmap-based color in grs_bitmap - vastly speeds up colored dynamic lights; Improved saturation for vertex lighting to make light color a bit more subtile
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include/gr.h, main/bm.c, main/bm.h, main/gamesave.c, main/lighting.c, main/multi.c, main/object.c, main/object.h, main/piggy.c, main/render.c, main/state.c: Execute set_dynamic_light 60 times per second max since more would just be a waste of CPU time; When executing set_dynamic_light, process ALL lights; Instead of storing light color in objects, do it on-thy-fly but store bitmap-based color in grs_bitmap - vastly speeds up colored dynamic lights; Improved saturation for vertex lighting to make light color a bit more subtile
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main/playsave.c: kconfig weapon cycling fields changed after 0.56 release will automatically fix if version number changes on next release
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20110411
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20110411
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@ -313,6 +313,33 @@ int read_player_d1x(char *filename)
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strupr(word);
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strupr(word);
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}
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}
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}
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}
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else if (strstr(word,"PLX VERSION")) // know the version this pilot was used last with - allow modifications
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{
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int v1=0,v2=0,v3=0;
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d_free(word);
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cfgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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sscanf(line,"%i.%i.%i",&v1,&v2,&v3);
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d_free(word);
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cfgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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if (v1 == 0 && v2 == 56 && v3 == 0) // was 0.56.0
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if (D1XMAJORi != v1 || D1XMINORi != v2 || D1XMICROi != v3) // newer (presumably)
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{
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// reset mouse cycling fields
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PlayerCfg.KeySettings[1][44] = 255;
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PlayerCfg.KeySettings[1][45] = 255;
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PlayerCfg.KeySettings[1][46] = 255;
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PlayerCfg.KeySettings[1][47] = 255;
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PlayerCfg.KeySettings[2][28] = 255;
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PlayerCfg.KeySettings[2][29] = 255;
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}
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}
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else if (strstr(word,"END") || PHYSFS_eof(f))
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else if (strstr(word,"END") || PHYSFS_eof(f))
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{
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{
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Stop=1;
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Stop=1;
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