Pass vcsegidx to multi_send_boss_teleport
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@ -46,7 +46,7 @@ void multi_send_robot_explode(objptridx_t objnum, objnum_t killer);
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void multi_send_create_robot(int robotcen, objnum_t objnum, int type);
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void multi_send_create_robot(int robotcen, objnum_t objnum, int type);
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#ifdef dsx
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#ifdef dsx
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namespace dsx {
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namespace dsx {
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void multi_send_boss_teleport(vobjptridx_t bossobjnum, segnum_t where);
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void multi_send_boss_teleport(vobjptridx_t bossobjnum, vcsegidx_t where);
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}
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}
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#endif
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#endif
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void multi_send_boss_cloak(objnum_t bossobjnum);
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void multi_send_boss_cloak(objnum_t bossobjnum);
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@ -624,7 +624,7 @@ static inline void multi_send_boss_action(objnum_t bossobjnum, Args&&... args)
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}
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}
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namespace dsx {
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namespace dsx {
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void multi_send_boss_teleport(const vobjptridx_t bossobj, segnum_t where)
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void multi_send_boss_teleport(const vobjptridx_t bossobj, const vcsegidx_t where)
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{
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{
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// Boss is up for grabs after teleporting
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// Boss is up for grabs after teleporting
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Assert((bossobj->ctype.ai_info.REMOTE_SLOT_NUM >= 0) && (bossobj->ctype.ai_info.REMOTE_SLOT_NUM < MAX_ROBOTS_CONTROLLED));
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Assert((bossobj->ctype.ai_info.REMOTE_SLOT_NUM >= 0) && (bossobj->ctype.ai_info.REMOTE_SLOT_NUM < MAX_ROBOTS_CONTROLLED));
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