Remove dead store of point_seg::segnum in find_connected_distance
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99747e092f
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@ -764,8 +764,6 @@ icsegptridx_t find_point_seg(const d_level_shared_segment_state &LevelSharedSegm
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}
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#define MAX_LOC_POINT_SEGS 64
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namespace dsx {
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_I)
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#if defined(DXX_BUILD_DESCENT_I)
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static inline void add_to_fcd_cache(int seg0, int seg1, int depth, vm_distance dist)
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static inline void add_to_fcd_cache(int seg0, int seg1, int depth, vm_distance dist)
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@ -841,16 +839,19 @@ vm_distance find_connected_distance(const vms_vector &p0, const vcsegptridx_t se
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short depth[MAX_SEGMENTS];
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short depth[MAX_SEGMENTS];
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int cur_depth;
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int cur_depth;
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int num_points;
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int num_points;
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point_seg point_segs[MAX_LOC_POINT_SEGS];
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struct point_seg
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{
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vms_vector point;
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};
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std::array<point_seg, 64> point_segs;
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// If > this, will overrun point_segs buffer
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// If > this, will overrun point_segs buffer
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#ifdef WINDOWS
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#ifdef WINDOWS
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if (max_depth == -1) max_depth = 200;
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if (max_depth == -1) max_depth = 200;
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#endif
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#endif
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if (max_depth > MAX_LOC_POINT_SEGS-2) {
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if (const auto s = std::size(point_segs) - 2u; max_depth > s)
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max_depth = MAX_LOC_POINT_SEGS-2;
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max_depth = s;
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}
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vcwallptr = Walls.vcptr;
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auto &vcwallptr = Walls.vcptr;
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@ -949,7 +950,6 @@ fcd_done1: ;
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this_seg = seg_queue[qtail].end;
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this_seg = seg_queue[qtail].end;
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parent_seg = seg_queue[qtail].start;
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parent_seg = seg_queue[qtail].start;
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point_segs[num_points].segnum = this_seg;
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compute_segment_center(vcvertptr, point_segs[num_points].point, vcsegptr(this_seg));
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compute_segment_center(vcvertptr, point_segs[num_points].point, vcsegptr(this_seg));
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num_points++;
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num_points++;
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@ -960,7 +960,6 @@ fcd_done1: ;
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Assert(qtail >= 0);
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Assert(qtail >= 0);
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}
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}
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point_segs[num_points].segnum = seg0;
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compute_segment_center(vcvertptr, point_segs[num_points].point,seg0);
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compute_segment_center(vcvertptr, point_segs[num_points].point,seg0);
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num_points++;
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num_points++;
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