smash textures, for non-linux, for real

This commit is contained in:
Bradley Bell 2003-11-06 23:28:47 +00:00
parent a36444494c
commit d67ee4f3b3
2 changed files with 6 additions and 2 deletions

View file

@ -1,3 +1,7 @@
2003-11-06 Bradley Bell <btb@icculus.org>
* arch/ogl/sdlgl.c: smash textures, for non-linux, for real
2003-11-06 Bradley Bell <btb@icculus.org>
* arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every

View file

@ -1,4 +1,4 @@
/* $Id: sdlgl.c,v 1.7 2003-11-06 08:58:53 btb Exp $ */
/* $Id: sdlgl.c,v 1.8 2003-11-06 23:28:47 btb Exp $ */
/*
*
* Graphics functions for SDL-GL.
@ -35,7 +35,7 @@ int ogl_init_window(int x, int y){
if (gl_initialized){
if (x==curx && y==cury && curfull==ogl_fullscreen)
return 0;
#ifndef __linux__ // Windows, at least, seems to need to reload every time.
#ifdef __linux__ // Windows, at least, seems to need to reload every time.
if (ogl_fullscreen || curfull)
#endif
ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures