corrected UDP/IP error output
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1bb867d617
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d636883a64
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@ -142,7 +142,7 @@ static void chk(void *p)
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exit(EXIT_FAILURE);
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}
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#define FAIL(m...) do { msg(#m); return -1; } while (0)
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#define FAIL(m...) do { msg(m); return -1; } while (0)
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/* Find as much as MAX_BRDINTERFACES during local iface autoconfiguration.
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* Note that more interfaces can be added during manual configuration
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@ -838,7 +838,7 @@ bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm,object *
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glBegin(GL_QUADS);
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// Define alpha by looking for object TYPE or ID. We do this here so we have it seperated from the rest of the code.
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if (glalpha_effects && (obj->type==OBJ_FIREBALL || obj->type==OBJ_WEAPON || obj->id==POW_EXTRA_LIFE || obj->id==POW_ENERGY || obj->id==POW_SHIELD_BOOST || obj->id==POW_HOARD_ORB || obj->id==POW_CLOAK || obj->id==POW_INVULNERABILITY))
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if (glalpha_effects && (obj->type==OBJ_FIREBALL || obj->type==OBJ_WEAPON || obj->id==POW_EXTRA_LIFE || obj->id==POW_ENERGY || obj->id==POW_SHIELD_BOOST || obj->id==POW_CLOAK || obj->id==POW_INVULNERABILITY))
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glColor4f(1.0,1.0,1.0,0.6);
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else
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glColor3f(1.0,1.0,1.0);
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20070130
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--------
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d1x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, include/3d.h, main/inferno.c, main/object.c: added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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arch/linux/ipx_udp.c, main/ipclient.h: corrected UDP/IP error output
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20070128
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--------
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@ -48,7 +48,7 @@ static inline void msg(const char *fmt,...)
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putchar('\n');
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}
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#define FAIL(m...) do { msg(#m); return -1; } while (0)
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#define FAIL(m...) do { msg(m); return -1; } while (0)
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static inline void chk(void *p){
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if (p) return;
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