In multi_prep_level_player() declared i as loop-local

This commit is contained in:
zico 2016-02-29 16:04:44 +01:00
parent e47a1f3d91
commit d5c11c42e4

View file

@ -3330,8 +3330,6 @@ void multi_prep_level_player(void)
// since the resulting checksum with depend on the value of Player_num
// at the time this is called.
int i;
Assert(Game_mode & GM_MULTI);
Assert(NumNetPlayerPositions > 0);
@ -3345,14 +3343,14 @@ void multi_prep_level_player(void)
multi_consistency_error(1);
for (i=0;i<MAX_PLAYERS;i++)
for (uint_fast32_t i = 0; i<MAX_PLAYERS; i++)
{
multi_sending_message[i] = msgsend_none;
if (imulti_new_game)
init_player_stats_new_ship(i);
}
for (i = 0; i < NumNetPlayerPositions; i++)
for (unsigned i = 0; i < NumNetPlayerPositions; i++)
{
const auto objp = vobjptridx(Players[i].objnum);
if (i != Player_num)
@ -3362,7 +3360,7 @@ void multi_prep_level_player(void)
Netgame.players[i].LastPacketTime = 0;
}
for (i = 0; i < MAX_ROBOTS_CONTROLLED; i++)
for (uint_fast32_t i = 0; i < MAX_ROBOTS_CONTROLLED; i++)
{
robot_controlled[i] = -1;
robot_agitation[i] = 0;