Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20080413
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--------
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include/args.h, main/newmenu.c, main/collide.h, main/network.c, main/multi.c, main/multi.h, main/inferno.c, main/menu.c, main/menu.h, main/playsave.c, main/playsave.h, main/object.c, main/hud.c, main/weapon.c, main/hostage.c, main/newdemo.c, main/config.c, main/gameseq.c, main/endlevel.c, main/ai.h, main/game.c, main/gauges.c, main/game.h, main/kconfig.c, main/kconfig.h, misc/args.c, d1x.ini, arch/ogl/ogl.c, arch/ogl/gr.c, arch/sdl/joy.c, arch/include/joy.h: Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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main/laser.c, main/menu.c, main/playsave.c: Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
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20080408
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--------
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@ -1016,7 +1016,7 @@ void Laser_do_weapon_sequence(object *obj)
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{
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fix turn_radius;
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turn_radius = 0x0018 * F1_0;
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turn_radius = 0x0024 * F1_0;
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vm_vec_sub(&vector_to_object, &Objects[track_goal].pos, &obj->pos);
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@ -618,7 +618,7 @@ void input_config()
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void do_graphics_menu()
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{
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newmenu_item m[8];
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newmenu_item m[9];
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int i = 0, j = 0;
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do {
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@ -630,6 +630,7 @@ void do_graphics_menu()
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m[5].type = NM_TYPE_TEXT; m[5].text="";
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m[6].type = NM_TYPE_CHECK; m[6].text="Transparency Effects"; m[6].value = PlayerCfg.OglAlphaEffects;
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m[7].type = NM_TYPE_CHECK; m[7].text="Vectorial Reticle"; m[7].value = PlayerCfg.OglReticle;
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m[8].type = NM_TYPE_CHECK; m[8].text="Screenshots w/o HUD"; m[8].value = PlayerCfg.OglPRShot;
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m[GameCfg.TexFilt+2].value=1;
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@ -640,6 +641,7 @@ void do_graphics_menu()
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GameCfg.TexFilt = j;
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PlayerCfg.OglAlphaEffects = m[6].value;
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PlayerCfg.OglReticle = m[7].value;
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PlayerCfg.OglPRShot = m[8].value;
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} while( i>-1 );
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}
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@ -531,7 +531,7 @@ int write_player_d1x(char *filename)
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PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris);
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PHYSFSX_printf(fout,"[end]\n");
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PHYSFSX_printf(fout,"[opengl]\n");
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PHYSFSX_printf(fout,"oglaplhaeffects=%i\n",PlayerCfg.OglAlphaEffects);
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PHYSFSX_printf(fout,"oglalphaeffects=%i\n",PlayerCfg.OglAlphaEffects);
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PHYSFSX_printf(fout,"oglreticle=%i\n",PlayerCfg.OglReticle);
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PHYSFSX_printf(fout,"oglprshot=%i\n",PlayerCfg.OglPRShot);
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PHYSFSX_printf(fout,"[end]\n");
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@ -46,7 +46,6 @@ typedef struct hli {
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ubyte LevelNum;
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} hli;
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// FIXME!!! NOW THINK AGAIN IF ALL NEW PARTS ARE SOMEHOW ACCESSIBLE FROM MENUS!!!
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typedef struct player_config
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{
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ubyte ControlType;
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