Due to conversion from fix64 to fix Boss_dying_start_time was not 0 when saving even if boss was not dead - fixed; Fixed warning about set but unused variable
This commit is contained in:
parent
a2bdb63149
commit
d1a471dedc
|
@ -1,5 +1,9 @@
|
|||
D1X-Rebirth Changelog
|
||||
|
||||
20110826
|
||||
--------
|
||||
main/ai.c: Due to conversion from fix64 to fix Boss_dying_start_time was not 0 when saving even if boss was not dead - fixed; Fixed warning about set but unused variable
|
||||
|
||||
20110720
|
||||
--------
|
||||
main/menu: Added Polygon model viewer and GameBitmaps viewer in non-Release build for debugging, messing around, DXX-Redrawn, etc.
|
||||
|
|
18
main/ai.c
18
main/ai.c
|
@ -1356,11 +1356,10 @@ void move_object_to_legal_spot(object *objp)
|
|||
for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) {
|
||||
if (WALL_IS_DOORWAY(segp, i) & WID_FLY_FLAG) {
|
||||
vms_vector segment_center, goal_dir;
|
||||
fix dist_to_center;
|
||||
|
||||
compute_segment_center(&segment_center, &Segments[segp->children[i]]);
|
||||
vm_vec_sub(&goal_dir, &segment_center, &objp->pos);
|
||||
dist_to_center = vm_vec_normalize_quick(&goal_dir);
|
||||
vm_vec_normalize_quick(&goal_dir);
|
||||
vm_vec_scale(&goal_dir, objp->size);
|
||||
vm_vec_add2(&objp->pos, &goal_dir);
|
||||
if (!object_intersects_wall(objp)) {
|
||||
|
@ -3198,10 +3197,19 @@ int ai_save_state(PHYSFS_file *fp)
|
|||
tmptime32 = Last_gate_time - GameTime64;
|
||||
PHYSFS_write(fp, &tmptime32, sizeof(fix), 1);
|
||||
PHYSFS_write(fp, &Gate_interval, sizeof(fix), 1);
|
||||
if (Boss_dying_start_time - GameTime64 < F1_0*(-18000))
|
||||
tmptime32 = F1_0*(-18000);
|
||||
if (Boss_dying_start_time == 0) // if Boss not dead, yet we expect this to be 0, so do not convert!
|
||||
{
|
||||
tmptime32 = 0;
|
||||
}
|
||||
else
|
||||
tmptime32 = Boss_dying_start_time - GameTime64;
|
||||
{
|
||||
if (Boss_dying_start_time - GameTime64 < F1_0*(-18000))
|
||||
tmptime32 = F1_0*(-18000);
|
||||
else
|
||||
tmptime32 = Boss_dying_start_time - GameTime64;
|
||||
if (tmptime32 == 0) // now if our converted value went 0 we should do something against it
|
||||
tmptime32 = -1;
|
||||
}
|
||||
PHYSFS_write(fp, &tmptime32, sizeof(fix), 1);
|
||||
PHYSFS_write(fp, &Boss_dying, sizeof(int), 1);
|
||||
PHYSFS_write(fp, &Boss_dying_sound_playing, sizeof(int), 1);
|
||||
|
|
|
@ -204,6 +204,7 @@ bitmap_index bm_load_sub(int skip, char * filename )
|
|||
new->bm_selector=0;
|
||||
#endif
|
||||
if (iff_error != IFF_NO_ERROR) {
|
||||
printf("%s %i\n",filename,PHYSFSX_exists(filename,0));
|
||||
Error("File %s - IFF error: %s",filename,iff_errormsg(iff_error));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue