Pass g3_point_2_vec v by &

This commit is contained in:
Kp 2014-10-02 03:02:36 +00:00
parent 2434b20445
commit d0dd976fdb
3 changed files with 4 additions and 9 deletions

View file

@ -109,7 +109,7 @@ void g3_project_point(g3s_point *p)
}
//from a 2d point, compute the vector through that point
void g3_point_2_vec(vms_vector *v,short sx,short sy)
void g3_point_2_vec(vms_vector &v,short sx,short sy)
{
vms_vector tempv;
vms_matrix tempm;
@ -120,8 +120,7 @@ void g3_point_2_vec(vms_vector *v,short sx,short sy)
vm_vec_normalize(tempv);
tempm = vm_transposed_matrix(Unscaled_matrix);
vm_vec_rotate(*v,tempv,tempm);
vm_vec_rotate(v,tempv,tempm);
}
//delta rotation functions

View file

@ -161,7 +161,7 @@ void g3_project_point(g3s_point *point);
fix g3_calc_point_depth(const vms_vector *pnt);
//from a 2d point, compute the vector through that point
void g3_point_2_vec(vms_vector *v,short sx,short sy);
void g3_point_2_vec(vms_vector &v,short sx,short sy);
//code a point. fills in the p3_codes field of the point, and returns the codes
ubyte g3_code_point(g3s_point *point);

View file

@ -319,13 +319,9 @@ void med_point_2_vec(grs_canvas *canv,vms_vector *v,short sx,short sy)
g3_start_frame();
g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
g3_point_2_vec(v,sx,sy);
g3_point_2_vec(*v,sx,sy);
g3_end_frame();
}
void draw_world_from_game(void)
{