No using chdir for Mac OS 9 - it doesn't have it
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@ -5,6 +5,7 @@ D1X-Rebirth Changelog
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arch/carbon/conf.h, D1X.make, d1x-Info.plist, d1xgl-Info.plist, d1x-rebirth.xcodeproj, English.lproj/InfoPlist.strings: Increment version number for Mac, update MPW makefile, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
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include/strutil.h, misc/strutil.c: Add snprintf for Mac OS 9
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main/songs.c: Make sure the right audio CD track is played when starting a level
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include/physfsx.h, main/config.c: No using chdir for Mac OS 9 - it doesn't have it
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20080617
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--------
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@ -49,19 +49,20 @@ static inline void PHYSFSX_init(int argc, char *argv[])
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#endif
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#ifdef macintosh // Mac OS 9
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char base_dir[PATH_MAX];
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strcpy(base_dir, PHYSFS_getBaseDir());
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if (strstr(base_dir, ".app:Contents:MacOSClassic:")) // the Mac OS 9 program is still in the .app bundle
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strncat(base_dir, ":::", PATH_MAX - 1 - strlen(base_dir)); // go outside the .app bundle (the lazy way)
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PHYSFS_setWriteDir(base_dir);
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#else
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#define base_dir PHYSFS_getBaseDir()
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#endif
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PHYSFS_init(argv[0]);
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PHYSFS_permitSymbolicLinks(1);
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#if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh) // others?
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#ifdef macintosh
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strcpy(base_dir, PHYSFS_getBaseDir());
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if (strstr(base_dir, ".app:Contents:MacOSClassic:")) // the Mac OS 9 program is still in the .app bundle
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strncat(base_dir, ":::", PATH_MAX - 1 - strlen(base_dir)); // go outside the .app bundle (the lazy way)
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#endif
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#if (defined(__APPLE__) && defined(__MACH__)) // others?
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chdir(base_dir); // make sure relative hogdir and userdir paths work
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#endif
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@ -124,7 +125,7 @@ static inline void PHYSFSX_init(int argc, char *argv[])
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{
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PHYSFS_setWriteDir(base_dir);
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if (!PHYSFS_getWriteDir())
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Error("can't set write dir\n");
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Error("can't set write dir: %s\n", PHYSFS_getLastError());
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else
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PHYSFS_addToSearchPath(PHYSFS_getWriteDir(), 0);
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}
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@ -81,7 +81,11 @@ int ReadConfigFile()
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GameCfg.VSync = 0;
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GameCfg.Multisample = 0;
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GameCfg.JukeboxOn = 0;
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#ifndef macintosh // Mac OS 9 binary is in .app bundle
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strncpy(GameCfg.JukeboxPath, "Jukebox", PATH_MAX+1); // maybe include this directory with the binary
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#else
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strncpy(GameCfg.JukeboxPath, "::::Jukebox", PATH_MAX+1);
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#endif
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memset(GameCfg.MplIpHostAddr, 0, 128);
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infile = PHYSFSX_openReadBuffered("descent.cfg");
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