Always use int[] for matcen robot flags
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@ -799,7 +799,7 @@ void fuelcen_check_for_hoard_goal(segment *segp)
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*/
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void old_matcen_info_read(old_matcen_info *mi, PHYSFS_file *fp)
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{
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mi->robot_flags = PHYSFSX_readInt(fp);
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mi->robot_flags[0] = PHYSFSX_readInt(fp);
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mi->hit_points = PHYSFSX_readFix(fp);
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mi->interval = PHYSFSX_readFix(fp);
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mi->segnum = PHYSFSX_readShort(fp);
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@ -115,7 +115,7 @@ typedef struct FuelCenter {
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extern int Num_robot_centers;
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typedef struct {
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int robot_flags; // Up to 32 different robots
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int robot_flags[1]; // Up to 32 different robots
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fix hit_points; // How hard it is to destroy this particular matcen
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fix interval; // Interval between materialogrifizations
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short segnum; // Segment this is attached to.
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@ -977,7 +977,7 @@ int load_game_data(PHYSFS_file *LoadFile)
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if (game_top_fileinfo_version < 27) {
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old_matcen_info m;
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old_matcen_info_read(&m, LoadFile);
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RobotCenters[i].robot_flags[0] = m.robot_flags;
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RobotCenters[i].robot_flags[0] = m.robot_flags[0];
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RobotCenters[i].robot_flags[1] = 0;
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RobotCenters[i].hit_points = m.hit_points;
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RobotCenters[i].interval = m.interval;
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