Use player object passed to maybe_steal_secondary_weapon

This commit is contained in:
Kp 2016-07-25 03:48:09 +00:00
parent 66e0fb1a6e
commit c97e9af14c

View file

@ -1416,8 +1416,7 @@ static int maybe_steal_flag_item(const vobjptr_t playerobjp, const PLAYER_FLAG f
// ----------------------------------------------------------------------------
static int maybe_steal_secondary_weapon(const vobjptr_t playerobjp, int weapon_num)
{
(void)playerobjp;
if (auto &secondary_ammo = get_local_player_secondary_ammo()[weapon_num])
if (auto &secondary_ammo = playerobjp->ctype.player_info.secondary_ammo[weapon_num])
if (d_rand() < THIEF_PROBABILITY) {
if (weapon_index_is_player_bomb(weapon_num))
{