Use player object passed to maybe_steal_secondary_weapon
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@ -1416,8 +1416,7 @@ static int maybe_steal_flag_item(const vobjptr_t playerobjp, const PLAYER_FLAG f
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// ----------------------------------------------------------------------------
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static int maybe_steal_secondary_weapon(const vobjptr_t playerobjp, int weapon_num)
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{
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(void)playerobjp;
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if (auto &secondary_ammo = get_local_player_secondary_ammo()[weapon_num])
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if (auto &secondary_ammo = playerobjp->ctype.player_info.secondary_ammo[weapon_num])
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if (d_rand() < THIEF_PROBABILITY) {
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if (weapon_index_is_player_bomb(weapon_num))
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{
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