Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
This commit is contained in:
parent
c02ca51f4e
commit
c935ecfa99
|
@ -1,5 +1,9 @@
|
||||||
D2X-Rebirth Changelog
|
D2X-Rebirth Changelog
|
||||||
|
|
||||||
|
20100622
|
||||||
|
--------
|
||||||
|
main/titles.c: Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
|
||||||
|
|
||||||
20100620
|
20100620
|
||||||
--------
|
--------
|
||||||
main/newdemo.c: For starting demo, seperate hide_menus() and game_setup() since between this, demo must load the actual level and it's palette; Fixed small bug in interpolate_frame() causing interpolation happening in very first frame causing file read corruption
|
main/newdemo.c: For starting demo, seperate hide_menus() and game_setup() since between this, demo must load the actual level and it's palette; Fixed small bug in interpolate_frame() causing interpolation happening in very first frame causing file read corruption
|
||||||
|
|
|
@ -638,6 +638,8 @@ int briefing_process_char(briefing *br)
|
||||||
{
|
{
|
||||||
int ch;
|
int ch;
|
||||||
|
|
||||||
|
gr_set_curfont( GAME_FONT );
|
||||||
|
|
||||||
ch = *br->message++;
|
ch = *br->message++;
|
||||||
if (ch == '$') {
|
if (ch == '$') {
|
||||||
ch = *br->message++;
|
ch = *br->message++;
|
||||||
|
|
Loading…
Reference in a new issue