Fixes for OpenGL ES implementation
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20110328
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--------
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main/endlevel.c, main/newdemo.c: Properly record the event of reset_rear_view() while switching levels to make it work right when rewinding as well; Properly record Countdown seconds for each newdemo frame instead of second change to get display showing up right while playback and still preserving backwards compability
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arch/ogl/gr.c: Fixes for OpenGL ES implementation
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20110327
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--------
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@ -109,7 +109,16 @@ int ogl_init_window(int x, int y)
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Window x11Window = 0;
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Display* x11Display = 0;
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EGLint ver_maj, ver_min;
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EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE };
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EGLint configAttribs[] =
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{
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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int iConfigs;
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#endif
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@ -125,6 +134,13 @@ int ogl_init_window(int x, int y)
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}
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#ifdef OGLES
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if( eglSurface || eglContext || eglDisplay )
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{
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eglMakeCurrent(eglDisplay, NULL, NULL, EGL_NO_CONTEXT);
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eglDestroyContext(eglDisplay, eglContext);
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eglDestroySurface(eglDisplay, eglSurface);
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}
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SDL_VERSION(&info.version);
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if (SDL_GetWMInfo(&info) > 0) {
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