since the game keeps running during kmatrix, bail out of start_player_death_sequence if connect state != CONNECT_PLAYING to prevent incorrect suicide scoring
This commit is contained in:
parent
b512127328
commit
c60eb9c412
|
@ -1448,7 +1448,7 @@ void dead_player_frame(void)
|
|||
static void start_player_death_sequence(const vobjptr_t player)
|
||||
{
|
||||
Assert(player == ConsoleObject);
|
||||
if ((Player_is_dead != 0) || (Dead_player_camera != NULL))
|
||||
if ((Player_is_dead != 0) || (Dead_player_camera != NULL) || ((Game_mode & GM_MULTI) && (Players[Player_num].connected != CONNECT_PLAYING)))
|
||||
return;
|
||||
|
||||
//Assert(Player_is_dead == 0);
|
||||
|
|
Loading…
Reference in a new issue