Incremented version to 0.57.3; Added Release notes
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@ -5,6 +5,7 @@ D1X-Rebirth Changelog
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main/multi.h, main/state.c: Reuse pre-defined player objects when loading coop savestate to revent messup when player amount or orders change in a certain way
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main/menu.c, main/playsave.c, main/playsave.h, main/weapon.c: Wrote seperate function for weapon autocycling that also cycles through non-autoselect weapons; Added option to not autoselect weapon when firing; On the way, smoothed the menu text in misc menu a bit
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net_udp.h: Reduced timeout from 10 to 5 seconds
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RELEASE-NOTES.txt, SConstruct, arch/carbon/conf.h, main/multi.h: Incremented version to 0.57.3; Added Release notes
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20120509
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--------
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@ -1,6 +1,21 @@
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RELEASE NOTES
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=============
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What's new in 0.57.3
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--------------------
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* Added extension-support for FLAC files to play via SDL_mixer
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* Vastly reduced delay during Multiplayer matches
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* Fixed double collision result when weapon collides with a wall
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* Fixed powerups getting lost in a long Multiplayer match
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* Fixed incorrect collision-detection when dealing with very large walls
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* Fixed briefing support for Destination Saturn and Shareware
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* Fixed possible issues when restoring Coop Savestates
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* Fixed randomness for smart blobs when picking targets in Multipalyer
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* Made homing projectiles a *bit* easier to dodge
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* Added possibility to disable weapon autoselection while firing
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* Added ability to manually cycle through whole weapon list, no matter if weapon is auto-selectable or not
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* Many other Bugfixes and code improvements
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What's new in 0.57.2
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--------------------
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* More Bugfixes
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@ -11,7 +11,7 @@ target = 'd1x-rebirth'
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# version number
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D1XMAJOR = 0
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D1XMINOR = 57
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D1XMICRO = 2
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D1XMICRO = 3
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VERSION_STRING = ' v' + str(D1XMAJOR) + '.' + str(D1XMINOR) + '.' + str(D1XMICRO)
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# installation path
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@ -12,7 +12,7 @@
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#define D1XMINOR "57"
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/* d2x micro version */
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#define D1XMICRO "2"
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#define D1XMICRO "3"
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/* Define if you want to build the editor */
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/* #undef EDITOR */
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11
main/multi.h
11
main/multi.h
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@ -64,15 +64,8 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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extern int multi_protocol; // set and determinate used protocol
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#define MULTI_PROTO_UDP 1 // UDP protocol
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// What version of the multiplayer protocol is this?
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// NOTE!!! Increment each time something drastic changes in Multiplayer without the version number changes
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// Protocol versions:
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// 1 Descent Shareware
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// 2 Descent Registered/Commercial
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// 3 Descent II Shareware
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// 4 Descent II Commercial
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// > 4 DXX-Rebirth
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#define MULTI_PROTO_VERSION 15
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// What version of the multiplayer protocol is this? Increment each time something drastic changes in Multiplayer without the version number changes. Can be reset to 0 each time the version of the game changes
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#define MULTI_PROTO_VERSION 0
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// PROTOCOL VARIABLES AND DEFINES - END
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