typo
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@ -1,6 +1,6 @@
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2004-05-22 Bradley Bell <btb@icculus.org>
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2004-05-22 Bradley Bell <btb@icculus.org>
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* main/game.c: typo
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* main/game.c, main/inferno.c: typo
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2004-05-21 Matthew Mueller <donut@dakotacom.net>
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2004-05-21 Matthew Mueller <donut@dakotacom.net>
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@ -1,4 +1,4 @@
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/* $Id: game.c,v 1.29 2004-05-22 06:56:34 btb Exp $ */
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/* $Id: game.c,v 1.30 2004-05-22 07:15:04 btb Exp $ */
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/*
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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@ -407,7 +407,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#endif
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#endif
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#ifdef RCS
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#ifdef RCS
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char game_rcsid[] = "$Id: game.c,v 1.29 2004-05-22 06:56:34 btb Exp $";
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char game_rcsid[] = "$Id: game.c,v 1.30 2004-05-22 07:15:04 btb Exp $";
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#endif
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#endif
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#ifdef WINDOWS
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#ifdef WINDOWS
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@ -2404,7 +2404,7 @@ void show_help()
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//temp function until Matt cleans up game sequencing
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//temp function until Matt cleans up game sequencing
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extern void temp_reset_stuff_on_level();
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extern void temp_reset_stuff_on_level();
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fix Rear_view_leave_time = 0x1000 // how long until we decide key is down (Used to be 0x4000)
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fix Rear_view_leave_time = 0x1000; // how long until we decide key is down (Used to be 0x4000)
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//deal with rear view - switch it on, or off, or whatever
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//deal with rear view - switch it on, or off, or whatever
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void check_rear_view()
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void check_rear_view()
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@ -1,4 +1,4 @@
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/* $Id: inferno.c,v 1.83 2004-05-22 06:56:41 btb Exp $ */
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/* $Id: inferno.c,v 1.84 2004-05-22 07:16:04 btb Exp $ */
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/*
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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@ -1273,7 +1273,7 @@ int main(int argc, char *argv[])
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float f = atof(Args[t + 1]);
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float f = atof(Args[t + 1]);
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Rear_view_leave_time = f * f1_0;
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Rear_view_leave_time = f * f1_0;
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}
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}
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con_printf(CON_VERBOSE, "Rear_view_leave_time=0x%x (%f sec)\n", Rear_view_leave_time, Rear_view_leave_time / (float)f1_0));
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con_printf(CON_VERBOSE, "Rear_view_leave_time=0x%x (%f sec)\n", Rear_view_leave_time, Rear_view_leave_time / (float)f1_0);
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//added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
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//added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
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if ((t = FindArg( "-maxfps" ))) {
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if ((t = FindArg( "-maxfps" ))) {
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