When leaving game and still sending extras, don't forget to update the timer so we won't get stuck in an infinite loop
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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D1X-Rebirth Changelog
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20110421
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--------
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main/net_udp.c: When leaving game and still sending extras, don't forget to update the timer so we won't get stuck in an infinite loop
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20110420
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20110420
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main/multi.c, main/state.c: Resolved termination issue when reading and comparing callsigns fro Coop savestates; Added scores sending after Coop savestate loading as unrestored players will send them when loading new level
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main/multi.c, main/state.c: Resolved termination issue when reading and comparing callsigns fro Coop savestates; Added scores sending after Coop savestate loading as unrestored players will send them when loading new level
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@ -3838,7 +3838,10 @@ void net_udp_leave_game()
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if ((multi_i_am_master()))
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if ((multi_i_am_master()))
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{
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{
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while (Network_sending_extras>1 && Player_joining_extras!=-1)
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while (Network_sending_extras>1 && Player_joining_extras!=-1)
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{
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timer_update();
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net_udp_send_extras();
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net_udp_send_extras();
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}
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Netgame.numplayers = 0;
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Netgame.numplayers = 0;
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nsave=N_players;
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nsave=N_players;
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