Fix sign mismatch in timer_delay2
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@ -45,7 +45,7 @@ void timer_delay2(int fps)
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static u_int32_t FrameStart=0;
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u_int32_t FrameLoop=0;
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while (FrameLoop < 1000/(GameCfg.VSync?MAXIMUM_FPS:fps))
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while (FrameLoop < 1000u/(GameCfg.VSync?MAXIMUM_FPS:fps))
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{
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u_int32_t tv_now = SDL_GetTicks();
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if (FrameStart > tv_now)
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