Fix sign mismatch in timer_delay2

This commit is contained in:
Kp 2013-07-14 23:20:29 +00:00
parent 02a32e2f42
commit c4f00d42f7

View file

@ -45,7 +45,7 @@ void timer_delay2(int fps)
static u_int32_t FrameStart=0;
u_int32_t FrameLoop=0;
while (FrameLoop < 1000/(GameCfg.VSync?MAXIMUM_FPS:fps))
while (FrameLoop < 1000u/(GameCfg.VSync?MAXIMUM_FPS:fps))
{
u_int32_t tv_now = SDL_GetTicks();
if (FrameStart > tv_now)