Combine nearby d1/d2 guard in powerup.h
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@ -97,19 +97,15 @@ enum powerup_type_t
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#if defined(DXX_BUILD_DESCENT_I)
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#define VULCAN_AMMO_MAX (392*2)
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#elif defined(DXX_BUILD_DESCENT_II)
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#define VULCAN_AMMO_MAX (392*4)
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#endif
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#define VULCAN_WEAPON_AMMO_AMOUNT 196
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#define VULCAN_AMMO_AMOUNT (49*2)
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#if defined(DXX_BUILD_DESCENT_I)
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#define MAX_POWERUP_TYPES 29
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#elif defined(DXX_BUILD_DESCENT_II)
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#define VULCAN_AMMO_MAX (392*4)
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#define GAUSS_WEAPON_AMMO_AMOUNT 392
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#define MAX_POWERUP_TYPES 50
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#endif
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#define VULCAN_WEAPON_AMMO_AMOUNT 196
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#define VULCAN_AMMO_AMOUNT (49*2)
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#define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name.
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extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
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