reverted changes in lighting.c from last commit - was not meant to go into main code, only for testing...
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@ -144,7 +144,7 @@ void apply_light(g3s_lrgb obj_light_emission, int obj_seg, vms_vector *obj_pos,
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fix dist;
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vertnum = vp[vv];
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if (/*(vertnum ^ light_frame_count) & */1) {
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if ((vertnum ^ light_frame_count) & 1) {
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vertpos = &Vertices[vertnum];
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dist = vm_vec_dist_quick(obj_pos, vertpos);
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dist = fixmul(dist/4, dist/4);
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@ -170,7 +170,7 @@ void apply_light(g3s_lrgb obj_light_emission, int obj_seg, vms_vector *obj_pos,
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int apply_light;
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vertnum = render_vertices[vv];
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if (/*(vertnum ^ light_frame_count) & */1) {
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if ((vertnum ^ light_frame_count) & 1) {
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vertpos = &Vertices[vertnum];
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dist = vm_vec_dist_quick(obj_pos, vertpos);
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apply_light = 0;
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@ -501,7 +501,7 @@ void set_dynamic_light(void)
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vertnum = render_vertices[vv];
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Assert(vertnum >= 0 && vertnum <= Highest_vertex_index);
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if (/*(vertnum ^ light_frame_count) & */1)
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if ((vertnum ^ light_frame_count) & 1)
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Dynamic_light[vertnum].r = Dynamic_light[vertnum].g = Dynamic_light[vertnum].b = 0;
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}
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