make Mac OS X OpenGL verify textures
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@ -1,6 +1,7 @@
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2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
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* arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
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* arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
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2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
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@ -1,4 +1,4 @@
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/* $Id: ogl.c,v 1.35 2004-08-28 18:11:19 schaffner Exp $ */
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/* $Id: ogl.c,v 1.36 2004-11-14 09:50:36 schaffner Exp $ */
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/*
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*
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* Graphics support functions for OpenGL.
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@ -1676,6 +1676,7 @@ void ogl_filltexbuf(unsigned char *data, GLubyte *texp, int truewidth, int width
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}
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}
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}
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int tex_format_verify(ogl_texture *tex){
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while (!tex_format_supported(tex->internalformat,tex->format)){
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glmprintf((0,"tex format %x not supported",tex->internalformat));
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@ -1693,6 +1694,9 @@ int tex_format_verify(ogl_texture *tex){
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break;
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}//note how it will fall through here if the statement is false
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case GL_RGBA2:
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#if defined(__APPLE__) && defined(__MACH__)
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case GL_RGB8: // Quartz doesn't support RGB only
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#endif
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tex->internalformat = ogl_rgba_internalformat;
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tex->format=GL_RGBA;
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break;
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@ -1780,11 +1784,8 @@ void ogl_loadtexture(unsigned char *data, int dxo, int dyo, ogl_texture *tex, in
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if(gr_badtexture>0) return;
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#if !(defined(__APPLE__) && defined(__MACH__))
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// always fails on OS X, but textures work fine!
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if (tex_format_verify(tex))
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return;
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#endif
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//calculate u/v values that would make the resulting texture correctly sized
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tex->u=(float)tex->w/(float)tex->tw;
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