Making D1X- and D2X-Rebirth more similar in behavior of which player limit is needed to start team-based game in both RELEASE and DEBUG builds

This commit is contained in:
zicodxx 2011-05-20 16:15:04 +02:00
parent 06c0311a7a
commit bfad1aac59
2 changed files with 3 additions and 0 deletions

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@ -5,6 +5,7 @@ D1X-Rebirth Changelog
INSTALL.txt, RELEASE-NOTES.txt: Updated docs and fixed some typos
main/net_ipx.c, main/net_udp.c: Rearranged code to check for netgame-closed flag and refuse-players flag so they are updated correctly if another part of the code changes the menu item without activating it
main/automap.c, main/menu.c, main/playsave.c, main/playsave.h: Made Automap Free Flight controls an optional feature which can be set in MISC OPTIONS; Fixed possible path string issue in plyr_read_stats_v() and fixed compiler warning regarding set but unused variable
main/net_udp.c: Making D1X- and D2X-Rebirth more similar in behavior of which player limit is needed to start team-based game in both RELEASE and DEBUG builds
20110519
--------

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@ -3440,7 +3440,9 @@ menu:
if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
{
nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
#ifdef RELEASE
goto menu;
#endif
}
Netgame.team_vector = team_vector;