use C++ style reinterpret_casts to pointers from SDL_GetProcAddress to function pointer types
This commit is contained in:
parent
6d41224638
commit
bf723efd48
|
@ -79,9 +79,9 @@ bool ogl_extensions_init()
|
|||
|
||||
/* GL_ARB_sync */
|
||||
if (is_supported(extension_str, version, "GL_ARB_sync", 3, 2)) {
|
||||
glFenceSyncFunc = (PFNGLFENCESYNCPROC)SDL_GL_GetProcAddress("glFenceSync");
|
||||
glDeleteSyncFunc = (PFNGLDELETESYNCPROC)SDL_GL_GetProcAddress("glDeleteSync");
|
||||
glClientWaitSyncFunc = (PFNGLCLIENTWAITSYNCPROC)SDL_GL_GetProcAddress("glClientWaitSync");
|
||||
glFenceSyncFunc = reinterpret_cast<PFNGLFENCESYNCPROC>(SDL_GL_GetProcAddress("glFenceSync"));
|
||||
glDeleteSyncFunc = reinterpret_cast<PFNGLDELETESYNCPROC>(SDL_GL_GetProcAddress("glDeleteSync"));
|
||||
glClientWaitSyncFunc = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(SDL_GL_GetProcAddress("glClientWaitSync"));
|
||||
|
||||
}
|
||||
if (glFenceSyncFunc && glDeleteSyncFunc && glClientWaitSyncFunc) {
|
||||
|
|
Loading…
Reference in a new issue