exit tunnel cover shape: make code neater

This commit is contained in:
ziplantil 2019-07-29 00:57:55 +03:00
parent e6f07a7b2f
commit bea2eaaec9

View file

@ -898,32 +898,29 @@ static int find_exit_side(const object_base &obj)
return best_side;
}
inline void prepare_mine_exit_cover_point(g3s_point& p, const vms_vector &v, fix u, fix r)
{
vms_vector tv;
vm_vec_scale_add(tv,v,mine_exit_orient.uvec,u);
vm_vec_scale_add2(tv,mine_exit_orient.rvec,r);
p = g3_rotate_point(tv);
}
void draw_mine_exit_cover(grs_canvas &canvas)
{
int of=10;
fix u=i2f(6),d=i2f(9),ur=i2f(14),dr=i2f(17);
const uint8_t color = BM_XRGB(0, 0, 0);
array<cg3s_point *, 4> pointlist;
vms_vector v, v0, v1, v2, v3;
vms_vector v;
g3s_point p0, p1, p2, p3;
vm_vec_scale_add(v,mine_exit_point,mine_exit_orient.fvec,i2f(of));
vm_vec_scale_add(v0,v,mine_exit_orient.uvec,+u);
vm_vec_scale_add2(v0,mine_exit_orient.rvec,+ur);
p0 = g3_rotate_point(v0);
vm_vec_scale_add(v1,v,mine_exit_orient.uvec,+u);
vm_vec_scale_add2(v1,mine_exit_orient.rvec,-ur);
p1 = g3_rotate_point(v1);
vm_vec_scale_add(v2,v,mine_exit_orient.uvec,-d);
vm_vec_scale_add2(v2,mine_exit_orient.rvec,-dr);
p2 = g3_rotate_point(v2);
vm_vec_scale_add(v3,v,mine_exit_orient.uvec,-d);
vm_vec_scale_add2(v3,mine_exit_orient.rvec,+dr);
p3 = g3_rotate_point(v3);
prepare_mine_exit_cover_point(p0,v,+u,+ur);
prepare_mine_exit_cover_point(p1,v,+u,-ur);
prepare_mine_exit_cover_point(p2,v,-d,-dr);
prepare_mine_exit_cover_point(p3,v,-d,+dr);
pointlist[0] = &p0;
pointlist[1] = &p1;