Set max UDP packet size to 1024 again (seems some configuration DO have problems with larger packets after all)
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D2X-Rebirth Changelog
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20110109
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main/net_udp.h: Set max UDP packet size to 1024 again (seems some configuration DO have problems with larger packets after all)
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20110106
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main/multi.c, main/state.c: Fixed but in object to object_rw conversion - if a bot is not dead, leave dying_start_time at 0 as anything else would kill it
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3d/rod.c, SConstruct, arch/ogl/gr.c, arch/ogl/ogl.c, include/3d.h, include/ogl_init.h, main/gamecntl.c, main/object.c, main/state.c, misc/args.c: Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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main/automap.c, main/gauges.c, main/gauges.h: Draw FlightSim Reticle on Automap display, too; Fixed small glitch showing Vulcan/Gauss ammo in alt hud mode on all cockpit modes instead of CM_FULL_SCREEN only
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arch/ogl/ogl.c: Fix small bug in vertex_array for ogl_ubitblt_i
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20110104
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@ -38,7 +38,7 @@ void net_udp_send_netgame_update();
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#define UDP_MDATA_STOR_QUEUE_SIZE 500 // Store up to 500 MDATA packets
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// Following are static defines for the buffer size of various packets. IF you change the packets, you must change the size, too.
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#define UPKT_MAX_SIZE 2048 // Max size for a packet
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#define UPKT_MAX_SIZE 1024 // Max size for a packet
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#define UPKT_GAME_INFO_REQ_SIZE 11
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#define UPKT_SEQUENCE_SIZE 14
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#define UPKT_PING_SIZE 37
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