Propagate function pointer into texture_map_flat
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@ -91,7 +91,7 @@ static void tmap_scanline_flat(int y, fix xleft, fix xright)
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// Render a texture map.
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// Linear in outer loop, linear in inner loop.
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// -------------------------------------------------------------------------------------
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static void texture_map_flat(const g3ds_tmap &t, int color, void (*scanline_func)(int,fix,fix))
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static void texture_map_flat(const g3ds_tmap &t, int color)
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{
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int vlt,vrt,vlb,vrb; // vertex left top, vertex right top, vertex left bottom, vertex right bottom
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int topy,boty,dy;
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@ -164,16 +164,13 @@ static void texture_map_flat(const g3ds_tmap &t, int color, void (*scanline_func
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xright = v3d[vrt].x2d;
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}
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//tmap_scanline_flat(y, xleft, xright);
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(*scanline_func)(y, xleft, xright);
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tmap_scanline_flat(y, xleft, xright);
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xleft += dx_dy_left;
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xright += dx_dy_right;
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}
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//tmap_scanline_flat(y, xleft, xright);
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(*scanline_func)(boty, xleft, xright);
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tmap_scanline_flat(boty, xleft, xright);
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}
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// -----------------------------------------------------------------------------------------
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@ -226,7 +223,6 @@ void draw_tmap_flat(const grs_bitmap &bp,uint_fast32_t nverts,const g3s_point *c
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//function with ylr values
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static void gr_upoly_tmap_ylr(uint_fast32_t nverts, const int *vert, const uint8_t color)
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{
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auto &ylr_func = tmap_scanline_flat;
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g3ds_tmap my_tmap;
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my_tmap.nv = nverts;
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@ -235,7 +231,7 @@ static void gr_upoly_tmap_ylr(uint_fast32_t nverts, const int *vert, const uint8
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i.x2d = *vert++;
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i.y2d = *vert++;
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}
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texture_map_flat(my_tmap, color, ylr_func);
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texture_map_flat(my_tmap, color);
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}
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}
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